'It came from the sky, that dead fallen dragon, and from its flesh a plague did rise. It changed us all, that dead fallen dragon, as its body fed a million flies. Now we're strong, but before we didn't have to be. Now night comes and it's time to stand or flee. This, our Divine Malady.' ~ Unknown survivor's poem......
Since the fall of that damned dead dragon, it's become an annual event for survivors from every camp and settlement to travel to the dragon's corpse to spit and throw things on its skeleton. For all the things that are out of our control like drought and famine, we at least have the dragon to blame for the present state of things. This is also a good opportunity for trading news, goods and people of skill, but only the hardiest of souls are permitted to make the journey for the Fallen are nothing to be trifled with, especially at night which is when they mostly roam the land in search of prey to eat.
Rules
1. Thou shalt not control other people's characters without permission.
2. Thou shalt not cause strife.
3. Thou shalt write coherently and intelligibly.
Background
Fifty years ago, a dead dragon fell from the sky and crashed into the heart of Ostronia. From its plague ridden flesh, a noxious miasma spread across the land and changed millions of all living creatures into savage abominations. Those few that remain unturned are changed in other ways. We are now faster, stronger and hardier, but when we die, we are destined to become one of the Fallen that haunt the wilderness. We call this the Divine Malady.
The Malady has a curious effect. It essentially causes a mutation that seems like it's trying to force its host into the shape of a dragon, but fails entirely, resulting in altered skeletons, musculature, new organs, additional appendages or, most commonly, horns. Some changes are subtle, others more extreme, it varies. Either way, the afflicted loses all semblance of sanity and devolves into nocturnal carnivores of beastial instinct. However, in very rare cases, one may retain all mental faculties, if not memory of who they once were. Yet again, it varies. The only way to prevent mutation upon death is to destroy the body completely, leaving the Malady with nothing to alter. This, as can be imagined, is easier said than done, so it is typically standard procedure to kill the Fallen once completely turned. Death is permanent in this state.
Characters
The setting of the roleplay is... hard to define. Muskets are used in accord with swords and bows, and colonial age technology exists alongside the medieval. All you really need to know for your characters (you can make more than one) is that the average person would be able to run twice as fast as Usain Bolt, lift ten times their own weight and comfortably drop down from a 6 storey tower. Your character should be human or a Fallen human who's retained their sanity and a Fallen is basically a mutant, so let your imagination run wild. Horns, tail, wings even, etc. as long as they have a dragony aspect. Your Fallen character may also have the ability to fly or breathe fire, but nothing else beyond that.