Step into the world of Nonu Maihel Online or NMO. It's your escape away from reality. That is until the lines are blurred and virtual reality becomes your only reality. To survive, you must complete the game without depleting your life......
Technology always seems to limit the greatness of an era. Radio soon became television and the TV became the Internet. As man continued to explore the world of technology, greater and better products and services came about. Medical advances were cutting edge and the military was stronger than ever. Satellite communications, online games, high definition, blu-ray, 3-D….
All of that seems to little now. Things of the past, no longer important for the newest of all technologies is so superior that it will forever change the planet of the earth.
Uplink pods. A stronger network of individuals. An adventure of a lifetime. A new life.
Virtual reality.
Although virtual, it could easily be labeled reality.
A brilliant man by the name of Dr. Hiroshi Wilson created this existence, this online virtual existence. Although just a game, his technology could be used to reverse illnesses, unlock the depths of the brain, and find knowledge we never thought possible. He's the leading man in this new frontier and who better to forge the way than a man bent on reaching - no, surpassing - the stars.
Welcome to the future. To Nonu Maihel Online (NMO).
Rules
Generic Rules » Please follow the WTF rules. » There is no word count but please post enough to give someone something to work with. » All participants must be able to punctuate, write, and spell properly. Although human errors are expected, they are not to hinder the post or the story. » Although there is not post frequency requirements, it is asked that, should you need to leave due to real life scenarios, you alert me via the OOC thread or a PM. » It is a given that you will contribute to the story line. Although there are scripted segments, this story does not have a set ending. What happens during story creation will directly effect the end result of the story. So, take your role seriously. Lives are at on the line. » All rules are final. I like to follow a three strike policy with regard to punishment. Should you earn yourself three strikes, you will be removed from the roleplay without question. » Xavi is the admin of this game and has the right to remove anyone if they don't comply with the rules. » Keep out of character content out of the game. If someone states that their character has a secret in the OOC, your character does not magically know this stuff. » Ask if you need anything or have any questions.
Game Specific Rules » Characters should be original and unique. If there are is any doubt in my mind that a character will be annoying or detrimental to the story line, I will not allow said character to partake in the story. With that being said, I want to see detailed but concise profiles. The goal is to make me want to accept you. The goal is to, also, not drown me in a sea of text that has no real meaning or depth. » You cannot exceed more than four characters. » Don't apply for a third character until you've posted at least twice with your previous two characters. » You can apply for either a MEMBER or STAFF position. STAFF positions are limited. » A "face claim" system is in effect. You are to provide the character's face claim so that it can be added to the list of "taken faces." » Your character must be over the age of thirteen. » Since this is an "E for Everyone" game, mind your manners and tongue when around the innocent and young.
Background
Background STAFF positions go to users who know about the game and make certain that players are abiding by the rules. They should be fair, friendly, and helpful. STAFF members can be demoted if users provide other STAFF members a valid enough reason to impeach said STAFF member.
For the most part, STAFF characters will not have a large staff role. Once the game goes haywire, STAFF, like MEMBERS, will want to escape the game.
MEMBER positions are the default positions. Almost everyone will fall into this role. Those who are not MEMBERS will have STAFF listened beside their username.
All members create an avatar, username, and login information. Prior to this, though, users must create an account. Basic information, such as age, date of birth, location, etc. are collected. Once the basics are done, users can log into the game. To login, one must slip on a headset that fully covers the head. Essentially, while in NMO, the body will be asleep. The game is loaded via dreaming, an invasive dreaming function that mentally tires the user out. In a sense, NMO forces users to dream, which sparks the connection that allows one to get into the game.
Once in the game, users are free to play as they will. There's a main quest as well as a whole slew of side games. Everyone has the ability to message one another via their inbox and compose option. Guides and clans can also be formed. Guides are NMO officially recognized organizations whereas clans are unofficial groups of people not recognized by the game.
To access the main menu, users just tap the air in front of them and a screen magically appears. Users can access the online shop from there to purchase items and such. This is also where the inbox option is as well as the avatar's outfits. Screenshots can be captured here and a journal function is available. This is also the screen one must use to purchase attack, outfit, and weapon upgrades. Upgrades occur after so many experience points (EXP) are earned. Once someone has enough points, the Level Up music will play and a screen will open before the member.
All members start off classless until they are level five. Once level five, the option to pick a class will be displayed. Classes must be chosen wisely as members cannot flip or change classes until they reach level 50. At level 50, members are able to pick a side-class and develop half of a second class.
Essentially, as one progresses though the game, one's level should increase. However, it is possible to be successful without spending countless hours leveling up. This, however, requires that one has extensive knowledge with regard to classes and their weaknesses.
Level 99 is the maximum level a player can reach. Even if a user hits this level it does not mean that they will win the game. Death can still befall them. The only way to win is to complete the main mission.
STAFF members will provide the main mission information upon the completion of each portion of the main mission. So, it is highly encouraged that all MEMBERS befriend the STAFF members as the MEMBERS' lives are in the hands of the STAFF.
Classes There are only six classes in the game. However, each class comes with subclasses, of which are determined by the user. The generic classes are:
» Warrior: Warriors are characters that are defined by their offensive qualities. Such characters can be associated with knights, samurai, or rogues. They are often the party leaders and tend to have the highest level of attack points available. » Spellcaster: Spellcasters are characters that use and wield magic. Although not necessarily users of elemental powers, they are often assumed to be sorcerers, mages, wizards, or warlocks. This is not always true, as party buffers and booster roles such as synergists can always emerge from this class. Spellcasters tend to have the highest level of magic points available. » Rogue: Rogues tend to be seen as the "lowly" class that is composed of criminals. This, however, is not always true. Nonetheless, Rogues tend to be seen as a thief, ninja, necromancer, assassin, or mercenary. Rogues are the fastest of all the other classes and tend to be the most nimble and flexible. Rogues tend to avoid damage and, because of this, have relatively low hit points (health). However, their evasiveness is off the charts while the attack and magic levels are about average. » Healer: Healers are of the medical class. Classic examples of healers include shaman, cleric, and monk. These characters often keep the party alive and healthy, curing all ailments that befall their allies. Healers aren't usually the strongest of characters but their health (hit points) is fairly high. Furthermore, Healers have rather high magic points available to use. » Defender: Defenders are, as the name suggests, the protectors of the group. Defenders can be guardians, wardens, or a sentinel. They can be called a "brick wall" or "shield," as Defenders have the best stamina. In addition to being able to endure a lot, Defenders also have a large amount of health (hit points). » Ranger: Rangers are more oftan than not the characters that don't require hand-to-hand or close combat. Nimble like the Rogues, Rangers can fall into the hunter or scout role. Alchemists can, sometimes, fall into this role too. Rangers, like Rogues, have similar properties with regard to attack, magic, and hit point (health) levels. Rangers, however, have a ranged attack ability as well as the ability to ride horses and obtain hunting pets.
Other To prevent people from leveling prematurely, the GM will have total control over EXP and LVLs. These stat updates will be listed in the comments section of the profiles.
Characters
Character Profiles All character profiles must include the following information. The format of this information is up to you. Try to keep it in character.
Image of character Username (Avatar's name) Country - The user's home country Full Name - The user's full name Gender - The user's gender Age - The avatar and user must be the same age Eye Color - The avatar's eye color Hair Color - The avatar's hair color Height - The avatar's height Body Type (fat, thin, curvy, etc.) - The avatar's body type
Personality - From your avatar's point of view (this PoV might be the same as the user), have his/him pick three good traits and three bad ones. Explain them in detail so we can get a rough idea what your character is like
Class - what is role did you sign up for (see background section for classes and examples) Weapon - describe it; this is the only weapon you get in the game. You can enhance it through the game but you cannot change it. This weapon should be compatible with your character. If you cannot decide on a weapon, take this quiz from the point of view of your character. Abilities - list three to five of them (these are character's abilities such as horseback riding, fishing, smiting, etc.) Specialties - these would include special attacks or powers (can you summon a monster, use magic, have access to special places due to class, etc.)
History - what has the user's life been like Thoughts - what are the user's thoughts on this game; are you for it, doing it because everyone else is, etc. Dream - what's your user's deepest desire (can be in game or out of game)
Image of your character Personal preferences - what does the user like and dislike Precious item - if you (the user) were allowed to bring one thing from the real world into the game for your avatar to use/wear, what would it be? Why? Face Claim - Character Name, Gender, Series