Have
you ever wondered
who you play with, made friend, relationship within
an online game?
In an
Online Game,
Some of them even find out your number one enemy
is your friend…
Some of them didn’t know that their crush is
always beside them…
Some of them still didn’t meet yet or rather won’t
ever meet…
And some of them can’t even logout…
How about you? Are you just
going to sit there and surf the computer…
Or would you rather care about creating
your own stories in an Online Game?
Would you start your Adventure?
Rules
RULES
No God-Modding or
Power-Playing:
God modding is creating a
character who is of an invincible nature and can do anything. God modders are
also infamous for bunnying
other characters' actions.
Power playing occurs in
role playing, and it's when you control someone else's character as well as
your own, without the other person's permission
"Bob watched Susie as she
started to walk away. He ran up to her, the girl of his dreams, and yelled,
"SUSIE, DON"T LEAVE ME!" She turned around, and glared at him,
with resentment in her eyes, before walking up to him, slapping him, and then
walking away again"
As you can see, if this were a post, I'd be typing Bob's actions, as well as
Susie's. The fact that I'm typing Susie's actions is power playing
No sparkle RP:
Keeping a character with no weakness or
ability to do anything it wants will be extremely annoying to whom you are
interacting with and you'll end up with no one wanting to RP with you. So you
must have a good number of flaws and we don't want to hear oh he has one
weakness and it ends up being one no one will ever figure out. Also means no
going on about how perfect and flawless you're, so much so that you paralyze
others.
No: "The amazing gorgeous perfect feline zips in from no where and
stuns every one with her exceptional beautiliciousness." e.e...
No Automatic Healing:
This will keep players from trying to
be invincible. For I've seen many times that one player in a hard battle will
end up saying "Heals" whenever there character ends up taking damage
and thus basically making this character invincible in a sense. It's incredibly
annoying and no one wants to RP with someone like that. A character can have
healing abilities, BUT if it got into a battle you must wait at least how many
hours to do even a quarter healing, then, you have to deal with the rest for
the next few days.
No Instant Kills:
This is an obvious rule. This is likely
to get you kicked out on the spot if it is done. If your player has the ability
to use instant kills it is most likely you are trying to make your character
the strongest of them all and make everyone else's character avoid or fear you. This could end up angering the other
players as well. Our battles can last over 30 minutes or how many hours, but
you must die if you have taken serious damage, meaning it's unlikely you will lose
a level and be in rebirth point.
OCC Board:
When making a comment that comes from
you rather than your character, please label it as OOC (out of character).
OOC posts should be attached to an
in-character post, usually at the end of it. Someone else may reply to
the OOC portion of your post as well as the IC; however, no thread unless
started by one of us should be strictly OOC. In some cases, a single OOC
post explaining a leave of absence or something similar is acceptable, but if
it becomes a conversation, you will be asked to continue it in private.
Follow the Rules Or:
Background
Game Plot:
When the world was
been destroyed a boy was given a chance to reincarnate it by only one wish. He
thought so hard and wishes for everyone to be equal alignments, that the world
will have three of them: the neutral, law and chaos people. But due to that
fact the world he created became more critical for all the people got a selfish
desire.
So it’s up to you to
reincarnate the world again…
But which would you
choose?
Law - Its principals
shun the ruthlessly strong and protect the weak. Focuses on law
and order, but can lead to oppression of one's freedom.
Chaos - Shuns the weak and honors the
strong give its followers the courage to take power and wealth for themselves.
Total freedom can lead to discord and anarchy.
Neutral - Total individualism. Serves
neither side or respects both moderately. A "do what you think is
best" morality.
Or are you going to
repeat the wish of the boy again?
"The Earth is Hell"
GPC's Created:
The head of the GPC
(Game Play Company) wanted to create a game that in a virtual world where you
can see your virtual hands or a virtual sword with all the things we can do in
the gaming world like in real life. They
tested the first game play from the girl brought by the head of the GPC; they
operated the girl’s mind having a chip inside. But due to the conflict, the
girl goes to a critical condition, everyday she was always being examined. The
girl can only wake up to Saturday and Sunday, she only got 2 days in a real
world. They can’t take the chip off out of her because if they do the girl
would die.
And so after a few
years they take, they successfully finish the game using a headgear and then
EternalSin became the Protective Virus of the game.
The Head of the GPC regrets the things happen, so all the GPC members keep it a secret and
maintaining the game full of players for the GPC’s daughter.
"...if the game would shut down or someone would hack her she will be asleep just like before..."
-GPC-
"All people are
acceptable even if you are a criminal."
Rely
on stout hearts, brute strength, and melee weapons to subdue their enemies and
protect their allies. They generally disdain long-range warfare, preferring
instead to charge directly into the fray swinging their weapon of choice. They
can take a beating unlike anyone else. Warriors are equally comfortable
wielding axe, hammer, or sword, though many choose to master one weapon over
all others. Many Warrior skills require adrenaline, which builds up during
combat to enable those skills, and usually results in major damage. Defensive
tactics help the Warrior to avoid damage and protect allies, but Strength is
the Warrior’s biggest asset, allowing this hero to do more damage with every
attack.
Mage
Summon
the powers of earth, air, fire, and water and command them at will. They can
inflict more damage in a single strike than any other profession. Earth Magic
summons quakes and eruptions, encases enemies in stone, or protects allies. Air
Magic harnesses the power of tempests to strike foes down with lightning or
enable allies to run like the wind. Fire Magic manifests flames, fireballs,
molten lava, and even meteors to burn enemies to a crisp. Water Magic conjures
mist and ice to slow enemy movement and attacks, blur vision, protect allies
against magic, and inflict cold damage on enemies. Elementalists have access to
Energy regenerating skills, and when chosen as a primary character, they can
increase their maximum Energy over time. The wise Elementalist avoids becoming
surrounded, but keeps a local area-of-effect spell on hand just in case.
Ranger
Are
unique in their ability to succeed with the help of, or even in spite of, their
environment. Nature rituals allow them to manipulate the environment to hinder
their enemies, or borrow the very power of creation to heal and aid their
allies. They favor long-range combat, the bow being their weapon of choice, and
can be especially effective from elevated locations such as bridges and cliffs.
They are the only profession with the ability to charm animals, which then
accompany them on their travels and assist them in battle, gaining experience
and levels over time. Rangers are also blessed with survival skills that help
keep them alive by causing regeneration of health.
Thief
Waiting in the shadows, planning where they'll strike next, the
mischievous Thieves are a force to reckon with. Swift and powerful, few
can keep up with a Thief's attack speed and power, whether they're
slashing their way in battle with a sharp dagger, or striking from afar
with a bow. Striking them down isn't easy either, coupling their high
flee with the ability to become invisible and poison their pursuers,
Thieves have only magic to fear.
Priest
Employ
a direct conduit to the gods, and the answers to their prayers come in the form
of healing and protection for their allies and damage to their enemies.
Combined with any other profession, Monks can alternate between supporting
their party and dealing damage to opponents. Monks enjoy Divine Favor, which
provides extra healing power, while their healing and Protection Prayers help
to keep their allies strong and healthy. Smiting Prayers, on the other hand,
call down divine anger on enemies, exacting holy damage that ignores armor,
though damage-dealing is not the Monk’s specialty. What Monks lack in firepower
they make up for with their unparalleled gift for keeping their allies alive.
Necromancer
Calling
on the spirits of the dead, and even death itself, to overpower enemies and
assist allies. In sacrificing Health and taking curses and diseases upon
themselves, they can deal large amounts of damage to those foolish enough to
oppose them. Dead and dying enemies become unwilling allies in their hands.
Necromancers have the singular ability to absorb Energy from an enemy’s death,
and can raise a fighting force from the corpses of their foes. Curses, which
often cost the Necromancer dearly, exact an even greater toll from enemies, who
find that their Enchantments and healing skills are rendered useless. Due to
the sacrificial nature of their methods, Necromancers must practice patience
and self-discipline to survive.