Login to your account

Desken Youngblood

Roleplay: (Character Pool)

Owner: NomDePlume

Rating: Adult   Genre: Fantasy, Horror  



Synopsis
A dark ranger that has more emotions in one scar than can voice with a thousand words.


Description

Name: Desken Youngblood

Age: 32

Gender: Male

Race: Half-Elf

Occupation: Ranger

Current Job: Mercenary for the 'Red Skies Trading Company'

Eye Color: Slate Grey

Hair Color: Black

Skin Tone: Tan and freckled where the sun hits most

Height: 6'3"

Body Type: Muscular

Defining Marks: Has a scar that travels from under his chin, over his nose and to the other cheek. Also has a tattoo running down his right arm, another between his shoulder blades, and apparently a piercing or so that doesn't tell folks he owns.



Personality

Star Sign: The Tower

 

Much like his star sign Desken is as stalwart and unmovable as a tower made of stone- with no windows or doors to speak of. Those massive pieces of rock in which he was formed from are harsh and wretched- having a hard time learning to smooth down even as age passes them by. He casts shadows on the brightest of days and yet never wavers no matter the weather. He is a constant- powerful, demanding, and protective.

 

Emotional trappings are not made for him as he finds himself fluidly working in and out situations- snipping them in the bud as they finish. He never lingers long in once place as he finds that is usually the best way find yourself ensnared in a situation that does not fit you. In the end there is not much known about him beyond the occasional card reading and drunken conversation.



Equipment / Abilities

Equipment:

Weapons: A long bow with a quiver bursting of arrows. Some of them are hand carved by him while others are professionally made with tips that are long and ready to make others bleed out. He also owns a short sword- it is nothing fancy but it is very reliable and very sharp. He also has a simple dagger in his boot- because honestly it is not only a weapon but a handy tool.

Armor: He wears light plating on his arms and chest- wearing a long leather glove for his bow arm. Beyond that he straps himself in a leather jerkin and loose fitting pants. His boots are surprisingly worn and quiet for the well kempt state of his other garments- but after he has broken them in so they don't even make a sound- he doesn't much care to try his luck in a new pair. He also has a cloak- but keeps it hidden away for rainy days- not much into seeming dark and mysterious.

Other: Beyond the usual equipment of a traveler he oddly enough has a bolted iron cuff around his arm. It is hard to tell whether he can't get it off or doesn't want to remove it- but it is an obvious sign of incarceration.

 

Abilities:

Tracking: One would be hard pressed to find a better tracker- well at least one that isn't part animal. People, animals, and even sometimes lost inanimate objects. If he can get on its' trail he can most likely find it (and probably kill it).

Archery: Adverse to his rather muscular and bulk form- Desken is an aptly skilled archer for his race. He excels at a quick draw and release, but could snipe if he cared too.

Swordmanship: While not as potent as his archer he can hold his own in a battle. Though beware- he is quite fond of dirty tricks.

Survival: Being a good ranger means knowing the land and how to live off of it. It is no surprise he is well versed in herbology, trap making, skinning, and other rather interesting arts.

Animal Coersion: This is less a gift and more a curse. He is able too- on some base level- understand what animals are thinking and relay his thoughts to them. It is a vague form of telepathy that usually gets him in more trouble than good.



History

Patron Walking God: Mara- Mother of the Beasts

 

Not much is known about Desken's past- and he would much rather keep it that way.

 

For now he is working for the Red Skies Trading Company- a set of merchants that has forged their name in the history books for providing to colonies and towns that no one else would dare venture too. He has protected caravans, attended trade deals, and even rather secretly removed some competitors. His handler within the company is a gorgeous elf mage by the name of Church Blackplains- and considering- she is probably the only person more secretive than himself.

 

Currently he has been sent on a mission to investigate a missing caravan and merchant that was headed to Ravenskar in the God's Fell woods. Apparently maybe the Walking Gods were correct- maybe humans were not supposed to inhabit that far into their magical woods. Yet they won't know anything until Desken returns with news.

 

This is where our story begins...



Extra

Miscellanious Information:

 

Church Blackplains: A pure blood moon elf and a bit of a soothsayer. No one knows how she calls upon the powers of fate to weave her words- but it is apparent that she knows and is a lot more than she lets on. She also has powers over the darkness, poisons, and various monsters. It is odd that she has taken a position in the Red Skies Trading Company as the handler of Desken- but then again she sees things others cannot.