Reino's World
Imagine a world that's highly virtual. Your
clothing, the layout of your house, the length of your hair --
everything has the ability to be enhanced by modern advances in technology.
Robots and holograms assist with daily living and cars can drive
themselves. The world was made a lot safer by taking some of the
mystery and stress out of the lives of the people. However, such
customization and regulation came with a great downfall, a new form of
enforcement.
The words "Innocent until proven guilty" are no longer the way of the
world. A scanner with the ability to detect threat levels now takes
over for the rule of the law. The scanner is able to determine the
level of threat the individual brings to the world. The higher the
threat, the more infectious and troublesome they are. In other words,
the higher the reason to want them dead.
As all know about this, most visit psychologists to keep their levels in
check. The second a threat level is reached, that person is taken into
custody and removed from the world. In this world, there's no survival
chances for being bad. Unless... unless you work for the SFA - Special
Force Agency.
The SFA is a group of agents and their criminal assistants that protect
the world from otherworldly attacks and invasions. If it weren't for
the SFA, aliens, demons, witches -- you name it, would have taken over
and caused wide-spread panic. Keeping these supernatural forces under
control ensures that the system stays at peace and people live a
stress-free, happy life.
Now, to get into the SFA, you need to perform high on the Aptitude
Tests. If you score in the tenth percentile, you can apply to be an
agent. Agents are then assigned to another senior agent. Each agent
pair is given four assistants to rotate between them. Assistants are
criminals that the system decided were special enough to go about
protecting the world. These criminals can be anywhere from pirating
fools to murderous villains.
But why use criminals? How can they be trusted? Well, to the world,
criminals are dead. So should a supernatural sighting occur, it's not a
big deal if an assistant dies. But even in this world, people cannot
freely allow someone to die without some means of protection. It's why
the Assistant's Assistance Program (AAP) was formed. The AAP gifts
criminals with special powers that make killing them all the harder.
AAP is a specially coded chunk of DNA that is added to a criminals'
molecular buildup. Since criminals are bad men by nature, the SFA has
no qualms injecting serums into the criminals or experimenting with
them. The acceptance rate of AAP is so low that only 10% of all
injected criminals can survive the phase. These serums, if accepted by
the body, allow the criminal to fall into one of three ranks: 1)
identifier, 2) enhancer, and 3) breaker. A team is usually made up of
one identifier, one enhancer, and two breakers. And, of course, two
agents.
Identifiers are able to
locate and identify the supernatural beings that breech the barrier
between our world and their world. They can also determine the weak
points on a beast, which is crucial to success. The downside to being
an Identifier is that the monster targets you. A fragment of Identifier
code is the same as the monster's genetic make-up. This allows the
monsters to actually see the Identifiers, making them the target of all
attacks. Identifiers also have the ability to see glimpses of the
future, which allows the SFA to prevent catastrophic events. Much like
how the weather station can foresee large storms, the Identifiers can
sense a large wave of monsters.
Enhancers have the ability to
buff their allies with enchantments that come in quite useful,
especially against higher level threats. Enhancers make the odds of
winning tip the scale toward the SFA. Enhancers can also do the exact
opposite, too. Aside from making allies stronger, faster, better, they
can also de-enhance enemies. De-enhancements would be such things that
would jam the monster's abilities, leaving them blind, poisoned, or
immobilized. Blinding is the hardest to spells to cast on a monster,
but it's the one that helps save the team. If blind isn't cast, the
team's success rate plummets below 10%.
Breakers, the slayers of the
team, are able to penetrate supernatural fields and forces, allowing
for critical strikes and blows. Breakers are usually the ones to get
their hands dirty and fight the monsters face-to-face. Breakers are
usually the first to die, especially since they get dangerously close to
the beasts. Still, Breakers have the most fun as they are often the
"heroes" of the attacks. Without them, success is impossible, as they
are the only members of the team that can dish out deadly blows.
Once sorted into their proper class (this is determined by a blood
test), each criminal receives a special item that is infused with a
powerful life-force known as Purium. Purium can
only be wielded by criminals and it allows them to battle the
supernatural beings. Purium items can range from weapons to body
enhancements to articles of clothing. Each wielder can only have one
Purium so if the item is lost, the criminal is destroyed along with the
Purium. As assumed, Purium was invented to give the criminals an extra
edge to defeat the supernatural beasts. Without Purium, the battle
would be lost and the planet would fall under the reign of the beasts.
Reino's Backstory
I've always been a loner, and a studious one at that. I was the
"prodigal" son to two well-known geniuses. My mother works as a head
surgeon and Rick is an engineer. Yes, Rick. I am an only child, which
is why I can come across spoiled at times (the SFA made me say that).
Living in the shadows of two famous people made me a bit bitter. I
needed to prove my worth and succeed in something they couldn't do.
Originally, I thought that would be art. Then I tried to paint
something and I ended up throwing the easel across the room. Next
career goal was an athlete. Too bad I don't play nice with others. By
the time my senior year rolled around, I was working in a lab. I've
always been good with understanding quantities and properties. A
chemist was in my future, but I was also really good at reverse
engineering things. Upon completing the Aptitude Test, I received a
letter from the SFA for a research position. It was a glorious idea. I
was going to take it. Then, I received a letter to become an agent.
I worked for the SFA for maybe a month as a "new recruit" and it was a
very interesting job. I could see why they wanted me to be a field
agent rather than a lab monkey. I was good, unbelievably good. I could
deduct and detect things faster than most.
One day, we received a call. A breech occurred in a hospital. The victim...
Mom.
No one would tell me anything. I was forced off the team. I was
actually put on suspension due to a significant raise in my Threat Level
(I was a steady 7 and jumped to a dangerous level of 49).
I honestly think they were morons. They should have let me help. Had
they, I might not have turned criminal. I might have... been better
off.
I knew there were files in the hospital she worked in. And I needed to
know the truth. From that very moment on, I became a wanted criminal. I
broke into the hospital record file and learned that my mother was
murdered for not saving some guy's girlfriend. He went mental and
slashed my mom's throat. I watched him eat her body. That just pissed
me off. I sought vengeance.
I stole and I spied. I needed to find my mom's killer's name. And
that's when my name started attracting the attention of notoriously bad
men. It probably helped that I was an ex-SFA agent. I knew where the
cameras where. I knew where the scanners were. I know who to avoid. I
was able to avoid the eyes of the SFA. Because of this, I worked a spy
for several organizations. It was a good, fun life. From 18 to 22, I
did petty crimes (I consider espionage to be petty). Nothing that would
really raise my Threat Level above 200. Then, one night as I was
coming back to my shack, I saw the eyes of a man who ruined everything
for me. In an instant, my Threat Level jumped from 180 to 311. I
killed him in cold blood. And it didn't phase me one bit. For the next
five years, I did what I wanted. I killed and I killed.
Two years ago, I saw a message on a wall from the SFA. It was a trap,
but I was drawn to the message because I knew the writing all too well.
That's when I met Agent Daliah, the head of the SFA, my former partner.
She told me that if I came with her, she wouldn't kill me on the spot.
She said I was too good an agent to lose to corruption. I agreed.
Since that night, I've been the "loyal" doberman of the SFA. I kill
because they ask me to. I spy because they need me to. I do all they
ask of me. It's the perfect job for me, really. I get to be an agent,
but I get to work around the morals of the law.
Occupation
Dog (criminal assistant) of the SFA