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Reino

Roleplay: "ISOS_Xavi"

Player: Xavirne

Private,   Enabled,   Approved,   Owned



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Synopsis
WIP


Description
Name  Reese Kane O'Mallie
Nickname  Reino
Age  Twenty-nine
Physical Appearance  Short, black hair with narrow, gold eyes.  Mesomorph, but more on the lean side
Gender  Male
Attire  Reino always wears a suit and tie and his hands are always veiled by gloves
Height  Six foot five inches


Personality
Personality  It's best if you just stop pestering me to share frivolous information. I don't like completing petty tasks and I certainly don't want to "open up" and "share" with the likes of you. If I must say one thing, I absolutely loathe those "happy-go-lucky" individuals. They make me barf rainbows and butterflies.

As noted by his cold and haughty behavior, Reino is probably one of the least friendly people you'll ever met. Reino has no qualms when it comes to betrayal and murder. Reino is indifferent and lacking empathy. He's the kind of guy that would kick a puppy if it just so happened to block his path. Besides being a total ass, Reino does have his redeeming qualities. Although completely untrustworthy, he'll save your ass -- and, please, don't be grateful, he's only doing it to save himself the hassle of extra paperwork. Reino's IQ is off the charts too. Prior to falling into the criminal way of life, Reino was slated to be a researcher. A final note about Reino, don't boss him around. Just let him do what he wants. Any form of authority... well, it's how his last agent leader died. The only reason he's kept around is because he's the best Identifier we've ever seen.


Reason for Accepting the Grand Elders' Invitation  Honestly, he's not sure.  Perhaps it was the idea of changing who he was?  Maybe it was the notion of starting anew?  Or maybe he just wanted to do something else with his life?  Either way, he accepted the invitation without hesitation.  The moment he received it, he acknowledged it and agreed to the terms and conditions.


Beliefs  Reino doesn't believe in religion or gods.  With how he was raised and the world he grew up in, he learned that religion cannot compare to the strength of the sword.  Corruption was all around him and he fell into the darkness.  He doesn't believe his soul can be saved or redeemed and yet, despite it all, he fights as if he wants to repent for his wrong-doings.  To him, technology and man's advances are the only things that can bring about change.  Reino believes that science and knowledge is the greatest of ideals to follow.


Equipment / Abilities
Main Superhuman Ability  His preferred weapon of choice is his gold pistol, which also serves as his Purium*. When he grabs the gun with his right arm, he can activate the Purium. The gun then becomes a part of his body and serves as his new "hand." Once the gun-arm is in tact, Reino can alter the type of gun at will. He currently has the ability to use a pistol, SMG, shotgun, and sniper rifle. Again, all of which are a part of his right arm. The bullets that shoot from his arm-gun aren't real bullets; rather, they are beams of energy that is supplied from Reino's bond with his Purium. To end the arm-gun, Reino grabs the gun-hand with his left hand. This deactivates the Purium and allows him to use the gun as a normal weapon.

Advantages:  He never has to worry about running out of bullets.
Disadvantages:  If he doesn't remember his golden gun, he cannot activate his power so he cannot do anything "super human."  Oh and if his hand gets cut off, he can never use his power again.


Secondary Superhuman Abilities  His eyes are able to detect threats, such as monsters or enemies.  The blacker his eyes get, the bigger and badder the enemy.  Only downside with these identifying eyes?  He has no idea what's coming.  He can just sense that something bad is out there.  Overly vague power is vague.


Natural Human Abilities  Aside from the ability to have a hand-gun (literally), Reino is also very skilled in espionage and assassinations. He's always been handy when it came to weapons and lock-picking.  Reino is highly athletic too, being able to run for long distances up and down hills.  He can also lift more than his weight (he's about 187 pounds), if needed.  His uncanny intuition is also quite useful.


Weapons and Equipments  He doesn't really care anything but his golden gun and his multi-use army knife.  Does he really need anything else?  He likes to think not, but even so, he's very good with his hands and legs.  He can also use just about any gun given to him -- new or old.


Area of Expertise
When it comes to being an expert, none can come close Reino's uncanny sniping ability.  Perhaps the fact that his arm is his gun helps?  Regardless, he has the eyes of a hawk and never misses his mark, at least without reason.  Reino is also incredibly stubborn.  Although one might not call this an "area of expertise," Reino would disagree.  To be stubborn means to be strong, stupid, and reckless.  He's strong-willed and always ready to fight.  He never backs down and admits defeat (stupid).  And he runs into situations head-on, even if his logical brain heeds him otherwise.  Furthermore, to pair with the previous two, Reino's third greatest strength is his critical mind.  How else do you think he can hit his mark?  Why, he takes in gravity, barometric pressure, wind direction, the type of gun, the bullet's weight -- and so much more.  And how can he be so stubborn over?  Well, he knows that stubborn men founded great inventions.  One doesn't simply create a wondrous item by giving up; no, they strive harder and push further to obtain the success they deserve.


History
Reino's World
Imagine a world that's highly virtual. Your clothing, the layout of your house, the length of your hair -- everything has the ability to be enhanced by modern advances in technology. Robots and holograms assist with daily living and cars can drive themselves. The world was made a lot safer by taking some of the mystery and stress out of the lives of the people. However, such customization and regulation came with a great downfall, a new form of enforcement.

The words "Innocent until proven guilty" are no longer the way of the world. A scanner with the ability to detect threat levels now takes over for the rule of the law. The scanner is able to determine the level of threat the individual brings to the world. The higher the threat, the more infectious and troublesome they are. In other words, the higher the reason to want them dead.

As all know about this, most visit psychologists to keep their levels in check. The second a threat level is reached, that person is taken into custody and removed from the world. In this world, there's no survival chances for being bad. Unless... unless you work for the SFA - Special Force Agency.

The SFA is a group of agents and their criminal assistants that protect the world from otherworldly attacks and invasions. If it weren't for the SFA, aliens, demons, witches -- you name it, would have taken over and caused wide-spread panic. Keeping these supernatural forces under control ensures that the system stays at peace and people live a stress-free, happy life.

Now, to get into the SFA, you need to perform high on the Aptitude Tests. If you score in the tenth percentile, you can apply to be an agent. Agents are then assigned to another senior agent. Each agent pair is given four assistants to rotate between them. Assistants are criminals that the system decided were special enough to go about protecting the world. These criminals can be anywhere from pirating fools to murderous villains.

But why use criminals? How can they be trusted? Well, to the world, criminals are dead. So should a supernatural sighting occur, it's not a big deal if an assistant dies. But even in this world, people cannot freely allow someone to die without some means of protection. It's why the Assistant's Assistance Program (AAP) was formed. The AAP gifts criminals with special powers that make killing them all the harder.

AAP is a specially coded chunk of DNA that is added to a criminals' molecular buildup. Since criminals are bad men by nature, the SFA has no qualms injecting serums into the criminals or experimenting with them. The acceptance rate of AAP is so low that only 10% of all injected criminals can survive the phase. These serums, if accepted by the body, allow the criminal to fall into one of three ranks: 1) identifier, 2) enhancer, and 3) breaker. A team is usually made up of one identifier, one enhancer, and two breakers. And, of course, two agents.

Identifiers are able to locate and identify the supernatural beings that breech the barrier between our world and their world. They can also determine the weak points on a beast, which is crucial to success. The downside to being an Identifier is that the monster targets you. A fragment of Identifier code is the same as the monster's genetic make-up. This allows the monsters to actually see the Identifiers, making them the target of all attacks. Identifiers also have the ability to see glimpses of the future, which allows the SFA to prevent catastrophic events. Much like how the weather station can foresee large storms, the Identifiers can sense a large wave of monsters.

Enhancers have the ability to buff their allies with enchantments that come in quite useful, especially against higher level threats. Enhancers make the odds of winning tip the scale toward the SFA. Enhancers can also do the exact opposite, too. Aside from making allies stronger, faster, better, they can also de-enhance enemies. De-enhancements would be such things that would jam the monster's abilities, leaving them blind, poisoned, or immobilized. Blinding is the hardest to spells to cast on a monster, but it's the one that helps save the team. If blind isn't cast, the team's success rate plummets below 10%.

Breakers, the slayers of the team, are able to penetrate supernatural fields and forces, allowing for critical strikes and blows. Breakers are usually the ones to get their hands dirty and fight the monsters face-to-face. Breakers are usually the first to die, especially since they get dangerously close to the beasts. Still, Breakers have the most fun as they are often the "heroes" of the attacks. Without them, success is impossible, as they are the only members of the team that can dish out deadly blows.

Once sorted into their proper class (this is determined by a blood test), each criminal receives a special item that is infused with a powerful life-force known as Purium. Purium can only be wielded by criminals and it allows them to battle the supernatural beings. Purium items can range from weapons to body enhancements to articles of clothing. Each wielder can only have one Purium so if the item is lost, the criminal is destroyed along with the Purium. As assumed, Purium was invented to give the criminals an extra edge to defeat the supernatural beasts. Without Purium, the battle would be lost and the planet would fall under the reign of the beasts.



 

Reino's Backstory
I've always been a loner, and a studious one at that. I was the "prodigal" son to two well-known geniuses. My mother works as a head surgeon and Rick is an engineer. Yes, Rick. I am an only child, which is why I can come across spoiled at times (the SFA made me say that). Living in the shadows of two famous people made me a bit bitter. I needed to prove my worth and succeed in something they couldn't do. Originally, I thought that would be art. Then I tried to paint something and I ended up throwing the easel across the room. Next career goal was an athlete. Too bad I don't play nice with others. By the time my senior year rolled around, I was working in a lab. I've always been good with understanding quantities and properties. A chemist was in my future, but I was also really good at reverse engineering things. Upon completing the Aptitude Test, I received a letter from the SFA for a research position. It was a glorious idea. I was going to take it. Then, I received a letter to become an agent.

I worked for the SFA for maybe a month as a "new recruit" and it was a very interesting job. I could see why they wanted me to be a field agent rather than a lab monkey. I was good, unbelievably good. I could deduct and detect things faster than most.

One day, we received a call. A breech occurred in a hospital. The victim...

Mom.

No one would tell me anything. I was forced off the team. I was actually put on suspension due to a significant raise in my Threat Level (I was a steady 7 and jumped to a dangerous level of 49).

I honestly think they were morons. They should have let me help. Had they, I might not have turned criminal. I might have... been better off.

I knew there were files in the hospital she worked in. And I needed to know the truth. From that very moment on, I became a wanted criminal. I broke into the hospital record file and learned that my mother was murdered for not saving some guy's girlfriend. He went mental and slashed my mom's throat. I watched him eat her body. That just pissed me off. I sought vengeance.

I stole and I spied. I needed to find my mom's killer's name. And that's when my name started attracting the attention of notoriously bad men. It probably helped that I was an ex-SFA agent. I knew where the cameras where. I knew where the scanners were. I know who to avoid. I was able to avoid the eyes of the SFA. Because of this, I worked a spy for several organizations. It was a good, fun life. From 18 to 22, I did petty crimes (I consider espionage to be petty). Nothing that would really raise my Threat Level above 200. Then, one night as I was coming back to my shack, I saw the eyes of a man who ruined everything for me. In an instant, my Threat Level jumped from 180 to 311. I killed him in cold blood. And it didn't phase me one bit. For the next five years, I did what I wanted. I killed and I killed.

Two years ago, I saw a message on a wall from the SFA. It was a trap, but I was drawn to the message because I knew the writing all too well. That's when I met Agent Daliah, the head of the SFA, my former partner. She told me that if I came with her, she wouldn't kill me on the spot. She said I was too good an agent to lose to corruption. I agreed. Since that night, I've been the "loyal" doberman of the SFA. I kill because they ask me to. I spy because they need me to. I do all they ask of me. It's the perfect job for me, really. I get to be an agent, but I get to work around the morals of the law.




Occupation 
Dog (criminal assistant) of the SFA


Extra
Sexual Orientation  Straight
Favorite Pastime Activity  xxx
Favorite Fictional Character  xxx
Theme Song/Playlist  xxx