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Marlene "Mars" Alexander

Roleplay: "Dark Gunn - The Age of the Witch"

Player: MizD

Private,   Enabled,   Approved,   Owned



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Synopsis
Fire witch, ALPHA team leader


Description
Age: 27, born October 31st, 2154
Height: 5'4"
Weight: 135 lbs
Hair: Bright orange, falls to about mid-back, lightly layered, pin-straight
Skin: Light leaning toward a European complexion, sparse freckles, unusually warm to the touch
Eyes: Chocolate brown when she sleeps, eye color constantly shifts.
Etc: Though short, she maintains a semi-athletic build, being neither skinny nor heavy. Pear-shaped body with an average bust and slightly wider-than-average hip. She has a very round face with calm, round eyes. European features. Very well-balanced, if not average. She tends to wear somewhat baggy clothing and is uninterested in showy outfits. Her signature articles include dog tags (one is hers, the other belongs to a former teammate), a belt with the OMEGA ALPHA symbol on the buckle, trench coat with rolled up sleeves.


Personality
She is a highly reserved person, declining to share personal feelings or experiences with even the closest of friends. Only two really know who she is, what she grew up with and how that shaped her. While that might seem to make her cold, she still carries a very warm demeanor and at least attempts to give others the benefit of the doubt. Mars, however, does have a VERY bad temper and can take it out on those around her, furniture and walls included. Regardless, her leadership skills are unparalleled and her ability to stay calm in hostile situations is very useful, especially for a hotheaded fire witch. Needless to say, she loses her temper and gets frustrated if things don't go according to plan.


Equipment / Abilities
Special Equipment: Combat Boots (knives in the soles of both shoes, as well as hidden knives on the outer ankle), Standard Issue Communication equipment (earpiece with microphone, wireless), Watch-sized holographic computer (base color: teal, watch color: silver), Standard Issue C.I.D. (Chameleon Identification Card)
Basic Equipment: Clothes (white wife-beater, denim cargo jeans, socks, fingerless gloves)
Signature Items: 2 dog tags on a ball chain (one is her own, the other belongs to a teammate), belt buckle with OMEGA ALPHA symbol, brown trench coat (sleeves rolled to elbows and fastened)

Abilities: Prism Fire
She has the ability to conjure fire from her skin though she primarily focuses it through her hands. She can hurl fireballs, fly short distances and change the color of her fire and its inherent property. Its color determines its property:
Red: Drain or Life-tap
Orange: Fire
Yellow: Sun
Green: Poison
Blue: U/K, thought to be like water, difficult to conjure
Purple: U/K, difficult to conjure
Pink: U/K, has not conjured
Teal: U/K, has not conjured
White: Healing, difficult to conjure
Black: U/K, has not conjured


History
She prefers not to reveal too much of her history, but others have filled in the blanks for her. She was the product of two witches and survived birth because her mother had been a healer. Shortly thereafter, her parents (both fugitives) were killed and she was placed in an orphanage by The Guardians. While there, she was trained and brought up to be a future Guardian, herself. When she reached the age of 15, she was rescued (then kidnapped) by the Angel Irvine. From there, he lead her to discover her own path, which lead her to Georgiana Gunn. Together, they founded OMEGA and the ALPHA division. Within two years, OMEGA had spread and become world-wide and with the help of her team, vanquished Lord Rask, but at a steep price. The battle claimed the lives of her entire team, Irvine included. She carries the weight of their deaths to this day.


Extra
Likes: Quiet, training, Georgiana, Blue, her dog tags

Dislikes: Tofu, cold, ice cream, popsicles, incompetence

Love Interest: Irvine (deceased), U/K