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Margot Aris Fehlwehn

Roleplay: "Dark Seed"

Player: NomDePlume

Private,   Enabled,   Approved,   Owned



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Synopsis
A cartographer, an adventurer and a rather peculiar lady


Description



Name: Margot Aris Fehlwehn
Age: Thirty-two or so
Gender: Female
Homeland: Copper City; the province of New Viridian
Occupation: Publisher of countless maps, novelas, and a few inventions
Height/Build: 4'2"/Curvaceous
Defining Features: Anatomical Features
Usual Dress: Usually is garbed in male dress with long pants, a vest, long-sleeved shirts, and usually some form a small cape with a hood. She fashions herself a bit of a forward thinker and trendsetter.



Personality
Three Positive Traits: Brilliant, Concise, Alpha
Three Negative Traits: Always Right, Abrasive, Filled with Wanderlust

Margot believes that she solely responsible for graphing the entire world. Actually truth be told she had been assigned this quest when Hastian's wife had passed, and the roads slowly became less and less known. It was amazing that the knowledge of a god filtered out with them. Of course the woman never saw the Alemaster, but she had received his missive.

It was then her ego grew, but along with that her knowledge seemed form appropriately. Inevitably her vast intellect balanced her sense of purpose, and her worldliness softened her unbridled elitism.


Equipment / Abilities
Equipment:
-Masculine Clothing
-Maps and Map-Making Materials
-Traveling Essentials
-Crossbow and Bolts
-Hunting Knife

Skills:
-The Journeyman's Savior: Margot has the ability to know what direction they are heading whenever she invokes her ability. This is also coupled with the 'feeling' of a populace near to her. She can point herself towards a town or village, or maybe just North if she needs to head in that direction. This is part of what makes the woman such a talented mapmaker.
Payment: This will give Margot terrible vertigo afterwards. Unless she quickly scribes it down or has someone by her she can lose her way again.
-Immortal Remembrance: You have Misene’s memories. They are bits and pieces, and never really a cohesive thought; but they span to the beginning of time. You’ll have flashes of memories as you come across places, or people that trigger certain thoughts. While this isn’t so much a talent as it is a sporadic encyclopedia in your mind- it makes you probably one of the most useful members to the team.


History
Margot was born into a family of seven. This was not so rare in the Copper City considering the fact that their soil was easy to play seeds into and procure offspring. She was the middle child and much looked over as her siblings seemed to show physical and spiritual aptitude at a young age. Yet she was so enraptured by the thought of breaking free from her siblings that she managed to become accepted into the university in the main populace of the City of Copper.

Some time after that she was wandering in the old courtyard of the City of Copper when she found an odd vellum on the ground. After a bit of investigation she got interested enough to open it. Oddly enough it was addressed to her and more so it was a polite invitation to explore the world, write it down, and inevitably resettle the country that had been assumed already documented. The name that followed made her gasp a bit, but she realized that no other could give her that sort of invitation: Hastian the Alemaster.

It was only a week later that she abandoned her post at the University and set out across the country to document its' vast landscapes, winding roads, and inevitably far from home.


Extra
Strengths:
Clever: Margot can think of things on the fly- she is quite inventive when things seem to be in peril.
Knowledgeable: She hasn't been on the road for as long as she has without being charismatic and easy to blend in to crowds even given her nature complexion and type.

Weakness:
Fragile: physically incapable of doing anything one-on-one or otherwise fight worthy. She even lacks stamina and endurance to endure long treks and feats of strength.