Opening your eyes, you see that the world is but a dark and cruel place. All that was fought for has been lost. People are no longer people, but slaves to a ruthless elite class known as the la’Ronk. These elites control city, which means, they control the world. The world cripples between their heartless measures and laws. A revolution is needed, but no heroes have risen to the cause.
Oppressed and fearful, the people of Vistilial have come to terms with the darkness that has been cast upon them. There gods have failed them yet again. Time after time, the people of Vistilial have given up. Their faith and belief in the gods has vanished as has all hope and salvation.
However, during these tragic times, it is said that a team of heroes will rise from the ashes of the crumbled city and bring forth an era of eternal peace. These heroes, or guardians of the peace, come from all over the planet. Each possessing a skill and a trait that sets them apart from the others, these heroes will be back to stop any nonsense for if a coup d'état were to come about among the heroes, the traitor would have to be thwart. There is no acceptance for betrayal as betrayal is the worst of all the sins.
So who are these so-called heroes? There are ordinary citizens that encountered something that would forever brand them a hero. Each stumbled upon a legendary item that only they were destined to find. The item called them and they eventually came. Upon bonding with said item, the heroes knew they were destined for something greater. But they had no idea what greatness was bestowed upon them nor did they known the danger that filled their future.
This is the tale of those seven heroes who stood up and fought when no one else would. They, should they win, would become the leaders of the new world. Oppression would vanish. Hatred and war would be terms people feared. In this new era of hope, peace, and light, the seven guardians would help foster a time of wealth, love, and happiness, a golden era where people were free to do as they wished. Slavery would vanish and be banned across the nation.
Now, where do you stand? Are you the hero of the darkened world? Or are you just another helpless citizen who can’t find the courage within?
Rules
1. Apply to all WTF rules. 2. Mind the selected age range. 3. Love is encouraged as are scandals and other such dramatic things. 4. All characters need to be approved prior to posting (attempt to mimic the profiles created by Xavi). 5. You can play up to two characters, unless otherwise stated. 6. Remember to pre-request hero characters. Just PM me what element you wish to be. 7. Title your pm with "Fading Hope" so I know you're looking for an elemental hero role. 8. Literacy is crucial. Please use proper English. 9. You must post at least two decent sized paragraphs. 10. One liners are NOT accepted under any circumstances. 11. Rules are meant to be broken, so anything I have written here is negotiable. 12. No god-modding. Ever. 13. Flaming is not allowed. 14. Purposely hurting over WTF users is just downright cruel. Don't do it. 15. Let me know when you're going to be MIA. 16. I reserve the right to remove you from the roleplay for NOT obeying these rules. 17. I can change these rules whenever I want!
Background
Lingo and Such This place is more or less a reserves section for stuff I forgot to explain or mention.
The Lingo
Truth Orbs - There are thirty-two of these palm-sized orbs located throughout the planet. Each nation has its own distinct looking orbs. Their are seven set colors (ROYGBIV) for the seven nations that fall under the la'Ronk rule. The orbs from Kittmund are a mixture of all the colors or are the absence of color (gray, black, white, etc.). When all thirty-two orbs have been collected, they need to be dumped into the Pot of Relevance. Only when dumped in there, they orbs will reveal the hidden truths of the world.
Capturing a Truth Orb is easier said than done. Each of the heroes can only collect orbs from nation whose orb color matches the color of their item, unless in Kittmund. Anyone can collect Kittmund Truth Orbs. Moreover, each Truth Orb will fight their captor. In order to successfully obtain an orb, the hero must defeat their orb be either answering a question, winning in a duel against it, or doing it a special quest.
Red can only be collected by the Dark Elementalist in the nation of Ciel'fant. Orange can only be collected by the Water Elementalist in the nation of Optin. Yellow can only be collected by the Earth Elementalist in the nation of Nazzinivia. Green can only be collected by the Ice Elementalist in the nation of Nithlium. Blue can only be collected by the Lightning Elementalist in the nation of Alshmere. Indigo can only be collected by the Fire Elementalist in the nation of Gagdofph. Violet can only be collected by the Light Elementalist in the nation of el'Darft.
Pot of Relevance - After dumping all thirty-two Truth Orbs in this large silver pot, thirty-two hidden truths will be revealed. These truths will help the Seven Heroes defeat the evil la'Ronk that lay oppression on the planet of Vistilial. However, these truths alone will not help the heroes survive. They will only make the battle a little... easier. Moreover, only the Forgotten Wind Hero can hear the truths. Anyone else would hear lies. The Fives Gates to the Water-System - The five gates are nearly impossible to get into, but, when the five keys are found, it makes it all the easier. It is said that behind the gates lies a monster which helps the la'Ronk stay in power. Slay the beast and obtain its power. Lose and... RIP my friend. Book of Maps - This book contains maps for all the nations. It would make finding hidden locations and tunnels much easier. Perhaps, if acquired, la'Ronk knights or hired assassins could be avoided. This map can also reveal the approximate location of a Truth Orb. Neat, right? Cemetery of Souls - There is a Truth Orb here, and a large one at that. However, it is rumored that Void will appear to fight the heroes in this spot. It really should be avoided, but, that orb is the most important one of them all. At some point, the heroes will have to risk it all and pray not to cross blades with Void. The Seven Items - Each of the heroes has their own item that makes them stand out from ordinary people. These items cannot be removed (except upon death) and will glow when around the la'Ronk or enemies. These items tend to be activated by the blood of a loved one. They are also said to give guidance and words of advice when a hero is lost or confused. However, there is said to be a forgotten item. If the rumor is true, the following items will be of importance:
Dark: The hero with this power has the ability to manipulate shadows and darkness. The hero can also store weapons and/or items in an alternate dimension called the Shadow Realm. Only the Dark Elementalist can enter this world, so it should be used as a last resort hiding place. The shadows also allow its wielder to read the truth about someone. The shadows can preform "cat-scans" or read someone. Nonetheless, the hero is weakest when the sun is up, but grows stronger when the sun starts to set. At the noon hour, he is useless and unable to fight as there is no darkness for him to command. Even on cloudy days, Nick will be unable to use his dark powers.
Light: The light hero is the opposite of the Dark Elementalist. She is strongest during the noon hour and hours of daylight. Upon nightfall, her powers weaken, and at midnight she becomes useless. Rather than controlling shadows, the light hero can harness the power of the sun and use it to blind people. She can also create clear force-fields and send pulses of light at enemies. She's more or less like fire, only rather than the attacking being hot, it's blinding. She can also collect light by adding it to her necklace. This light can be called upon later to help light the way in darkness.
Lightning: The elementalist of lightning is able to create sparks, which can create a fire. Lightning and Fire are probably the most similar, but don't let their similarities trick you into thinking they are the same. In fact, lightning attacks are twice as strong as fire attacks. Moreover, lightning is unaffected by water. However, lightning does have its downfalls. Its strength comes from storms, so without storm clouds floating in the air, lightning is only half its strength.
Fire: Fire is said to be the least controllable, however the Fire Elementalist doesn't seem to think so. Able to create balls of fire as well as walls of fire, this hero is quite impressive. With water as its weakness, fire has to learn to overcome its weakness by being able to control hot steam. When steam has been mastered, then the fire hero is given a powerful ability. Fire also has the ability to keep people warm and to help brighten dark paths. This hero has excellent night vision as well.
Earth: This hero is blessed with the powers of life and creation. Unlike the other elementalists, this hero has the powers to create the destroyed. Flowers and planet life can bloom once again under her command. She doesn't really need weapons as she can wield trees, branches, grass, people-eating-plants, and other fun greenery to her will. Mud walls for protection and then creating massive landslides would fall on this hero's turf. In other words, this hero is pretty much free to do as she wishes with the plants of the planet. The only real weakness is darkness and ice, but even then she can find plants that adore that terrain. However, when compared to the others, her offense isn't all that great. But don't let that fool you.
Water: As the name implies, this hero has the ability to move and command water. Water shields and the ability to create a breathing bubble when swimming are just some more specialties this hero has. However, creating water walls or shields kills all endurance as water is a heavy liquid. This hero is also the only one able to heal people using purified water. The Water Elementalist can also do something a little... darker. As everyone knows, the human body is made up of water. So, if the controller wishes, the hero can control blood. Controlling blood allows the hero to manipulate a body whoever desired. However, doing this puts serious strain on the body.
Ice: This hero has magical powers that allow the user to freeze time. Although this freezing of time isn't necessarily, long, it's long enough that the hero can make a move. Moreover, when freezing time, the elementalist can also slow time. In other words, one second could end up acting like one hour. But the wielder of this ability will easily tire from using this power. Nonetheless, he also has the ability to create weapons from ice as well as shields. Ice shields are said to be the strongest of all the shields, so it only makes sense that he have great defense. The Ice Elementalist does best on cool days and will grow tired during hot temperatures. Moreover, the ice will melt at certain temperatures, and, when it does, he can no longer control it. Ice can only control ice.
Wind [the Forgotten Hero]: This forgotten hero has the ability to phase-walk. Phase-walking allows its user to turn invisible for about seven seconds. However, using this leaves the hero drained and with lower defenses. Perhaps it's because of having these invisible like powers that this eighth hero is forgotten and left behind. Either way, this hero can summon a pair of wings and is the only hero that is able to fly. It is said that this hero is unaware of their powers and is said to be on the Dark Side. Only the Truth Orbs will reveal their true identity.
Explaining Balance and Void It is said that two people of conflicting interests that can steer the heroes toward their desirable goal. These two people are said to be the leaders of the forces called the Hero Side and the Dark Side. The Hero Side follows the guidance of Balance, an elementalist who has all the powers on his/her side. The Dark Side follows the reign of Void, an elementalist who negates all powers.
The leaders have long since died, but their spirit and fighting will has been passed down to a person in which each believed would help fulfill their wishes. Who they are and what they intend to due lies with the eyes of the gods. One can only pray that peace be found before hell is unleashed.
Balance: This elementalist guides the Hero Side. This leader follows a righteous path and seeks out balance in life. The powers behind Balance include the ability to make magical powers become stronger. Balance also has the ability to restore powers or give people elemental abilities. To do this, a light ritual must be preformed. However, when compared to Void, Balance is without strength. Balance relies of the strength of the heroes whereas Void relies on his own strength.
Void: This elementalist leads the Dark Side. Said to be male, this leader has the power to negate all elemental effects. In other words, magic doesn't work. Void is said to be an expert swordsman who, even with magic in play, can defeat elementalists. In addiction to negating magic attacks, Void can erase elemental abilities from a person by a dark ritual. Once a person loses their magical powers, they can never regain them. Void is the embodiment of evil. Avoid at all costs.
Creatures Of Interest These creatures are either feral, wild, or under the reign of the la’Ronk. Pick and choice your fights wisely or it could be your last breath.
The Creatures:
Skelzard: Nasty little buggers to say the least. They are all over the place and enjoy attacking you for the hell of it. Oh, and they live in packs. Joy. However, they do drop ammunition that they picked up from scavenging. Another fun fact about them is that there are elementally powered skelzards - pyro, acid, stun, and virus. Enjoy!
Shedeath: Don't let their cute looks fool you! These female humanoid creatures are deadly little assassins. To make it worse, when you attack them, they scream, which of course calls forth more. These feminine creatures drop money and some can drop weapons.
Vesporeon: A creature that only lurks around at night. To make it even worse, these things are wicked strong and get stronger with each attack they can land. Meaning, snipe and be done with it! Otherwise, run for your life!
Berserker: These creatures are rather human like. They love to talk and will often complain about getting lit on fire. Oh, and watch out. They like to steal money.
Juggernaut: Heh, one of the few monsters that will actually not be affected by elemental attacks. Luckily, it's slow as hell, but, as the name implies, it's unbelievably powerful. One whack from this beast and you'll be bleeding. On the bright side, awesome rare drops are acquirable.
Schizo: This thing is odd. At times, it attacks you. Other times, it attacks its allies. Nonetheless, these guys are wicked fast, but their heads are easy to take off! Bang, bang!
Destroyia: Strong. Fast. Travel in groups. Yeah, it's hell on legs.
Skipt: Loud as hell. You'll heard one of these suckers from miles away. They are incredibly slow, but horribly strong. To make it worst, it has a large lump-some of health. Oh, it also can shoot acid.
Batymite: Ummm, hello ugly? Yeah, it's a hideous creature to look at and it's even worse to fight. Why? It has a pulse attack. Meaning, if you're in range, you're getting assaulted. Good news, these guys are rare and what they drop if even rarer!
Nikoad: Just your average warrior toad. Wait, what? Yeah, it's actually a neutral creature. If you don't attack it or upset it, it won't hurt you. If you do, ahh! Run! These guys are spell casters and can use pyro, acid, stun, and virus at will. Oh, they have a two second cool down, so they are a bitch to kill. Drops are epic though!
Felius: These cat-like creature is naturally fast. It's blows kill shields in one hit. However, all felius have low HP compared to most other monsters. Moreover, this creature does drop money as well as shields.
Fangling: Tiny little guy that leeches onto you. They are of the element virus and drain your life faster than your shields can regain strength. They aren't necessarily hard, but they can be when they are found in packs.
Ninjackle: This creature is an ally! Don't assault! Oh, to make them even sweeter, you can ride them! These dogs come in many shapes, types, and styles. Some are rarer than others.
People of Interest These people are all important throughout this story. Each type of characters is divided according to the sub-category. More information about characters will be provided as the story continues.
The People of Kittmund
The people that live here are all of royal blood or extremely rich. As they say, with money comes power. These upper class snobs look down on the people that are less than they are and will often boast about how they are far more superior than anyone else.
The la’Ronk
The elite rulers of the land. There are ceaseless levels and types of la'Ronks. Mon la’Ronk are the chief rulers. Cor la'Ronk are members of the royal court. Kni la'Ronk are the royal guardians of the Mon la'Ronk. Med la'Ronk are medical elitists with magical healing powers.
The People of el'Darft
Darians are unlike any of the other nations. Their looks and personalities cover a wide range, so there is no definitive distinction for these people. Darians are the "melting" pot of the world.
The People of Ciel'fant
Similar to el'Darft, this nation is home to a great many types. There is no such thing as a pure-breed Cielian as this nation was created long after the others existed. People here are of all backgrounds, eccentricities, and personalities.
The People of Optin
This rock infested nation is home to a distinct group of people. There faces look chiseled and set in stone. They have a cold looking demeanor, which matches there indifferent personalities. People here tend to have gray dominate their life and body features.
The People of Nazzinivia
For the most part, people from this nation have dark hair. However, there is a breed of Nazzi that is quite the opposite. However, these Nazzi tend to be different and are often seen as outcasts. A true Nazzi has black hair with dark eyes of either gold, gray, or black. Their skin is also pale and sometimes gray. These people are said to be like the bloodsuckers (vampires) from ancient folklore.
Ol' Two Toes, is the legendary fighter from the pre-oppressed era. He's about eighty three years young and still going. People fight him to earn a label of strength from him. This male is also said to know the whereabouts of a Truth Orb.
The People of Alshmere
Alshians are pale skinned and pale haired people. They tend to have brilliant eye colors that reflect the many colors of the harvests. The women tend to run on the short side of the scale as do the men. For the most part, they are slender, but the majority of men are jacked and well-toned. During the sunny seasons, these people get a nice golden tan and sun-kissed hair highlights. Alshians are kind, open, and welcoming. Very few Alshians are criminals or soldiers. Peace is preferred above all else. Family over self is a practice which they preach.
The People of Nithlium
Nazzis are typically dark haired people with warm eye colors (red, orange, yellow, gold, etc.). These people are well-built and tend to be rather rough looking. However, not all Nithiums have this distinct look. A rarer breed are slender and fair; these ones have pale skin, hair, and eyes. Either way, these people are rough around the edges and tend to walk on the dangerous side of life. Darkness can also corrupt their minds far more easily just as their hearts are full of bitter-cold remorse and hate.
The People of Gagdofph
Gagdofians have only one set look. Anyone who is of true blood have white hair and blueish/black eyes. These people are extremely frail and have a very faint walk. Ingenious and soft spoken, these people have very fine hair that is often on the longer side. However, those who are scientists tend to have a nice "clean-cut" look. Either way, the people of the water are pale in complexion, but they tend to be the nicest of people. Emotions embody their every thought.
There are said to be seven heroes that will force the world back into peace and prosperity. Each of the heroes has a unique element that only they can wield. The seven elements are as follows: fire, lightning,earth, ice, water, light, and dark. In addition to gaining elemental powers, each hero has a unique item that identifies them as a hero. These items cannot be taken off and are a dead giveaway to the la'Ronk.
Each hero originates from a different nation, making them the expert for their homeland. In order to obtain peace, the heroes must find the Truth Obs. There is said to be thirty-two orbs scattered about the planet. Some of these orbs are in plain sight, others will require some... finding. However, as the heroes go on the quest to find the Truth Orbs, the la'Ronk have hired assassins to take out the heroes. So, along the way, the heroes will need to spare and increase their strength.
The Fiends
Throughout our heroes journey they will run into people and creatures that they will have to face. Monsters and creatures are the easiest to be slain, but bosses and humans make things all the more worst for our young heroes. In due time, it is rumored that the heroes will be confronted with Void and some may redirect their actions, joining Void's army.