Curiosity killed the cat, or so we're told, but that has nothing to do with our story. No, our story is a much more magical number. It's about a group of individuals who need to conquer time. But there's much more to the story than just that. You see, our heroes need to collect the voices of the lost to bring about tomorrow.
Forever stuck in an infinite loop of time, our heroes need to travel the great kingdom of Vitex to find those who have been lost to time. Ghosts, known as the lost, have sprung up and have stopped time. How? Why? Well, these ghosts all had life stolen from them. They died long before their time, whether accidental or purposely doesn't matter. What does matter is bringing peace to these tormented souls.
The lost sing daunting lullabies that cause terror in fear in the lives of those living. If you hear the voice of a lost, someone you know will die within three days time. Slowly but surely, the world has lost a great many people. With the lost still plaguing the world and stopping the advancement of life.
Our story takes place over the course of seven days. If not enough lost are consumed, time will be reset and our heroes will have to try again. Failure is not an option. But be warned, with each reset of the clock, more lost souls appear. You see, for every life you can't safe the first time, they come back as a lost in the next round. The more times you 'fail,' the more lost you'll have to face. And if too many lost exist, you'll be doomed. So, in reality, there is an end. Don't let the clock run out and don't let the eerie lullabies of the lost be the only tomorrow.
Rules
Regarding in-game rules, it is asked that all parties color character speech to make conversations more distinct. Each person is also asked to write so that the story can be enhanced or played forward. Writing a wall of text for the sake of labeling yourself "advanced" is not a valid reason to post. Post meaningful information, which can be highly detailed. So long as the text is rich and enjoyable and not overly excessive, there will be no writing limitations or concerns.
Do your best to avoid grammatical errors and spelling mistakes. I cannot enforce a "reread what you write" rule as I do not follow this practice myself as I don't believe roleplaying should be critiqued, professionally or academically, as it is a form of entertainment.
Posts should be written in third person point-of-view but first person point-of-view will not be condoned. Write what is most comfortable for you and your character.
Please be mindful of how often you post. Not everyone, myself included, can be on 24/7. If you notice you are prolonging the story without everyone having a fair chance to respond, you are asked to wait. Although I'm not a patient person, I too will do my best to abide by this rule. Far too often people get left behind and lose interest in a story. I do not want this to be the case.
Should you vanish, without warning, your character will fall under my control until your return. Should you not return (as in your account has not been active for one month), your character will be killed off, thus allowing a new player to enter the game. If you give advanced warning for your leaving, your character will still fall into my control but will not be killed off, unless certain circumstances arise.
Background
Without repeating what you already know, let me explain the whole point of this story....
Our characters need to save their beloved planet from destruction. To do that, each has these crazy items that magically appeared at their bedside one day. At first you're all like, AWWW YEAH SO COOL. And then you discover that... your entire family is dead. They were straight up murdered by lost souls. Only, rather than becoming a 'lost,' they used their love for you to become an item of importance. This item grants you magical powers. Right off the bat, you won't even know you have powers. They will slowly develop, but won't actually appear until you run into your trigger. Your trigger point is 'awakened' when your aura glows. You feel a burning passion within and, the next thing you know, you're transforming into something else. These don't have to be full-body transformations; they can be partial transformations. You could become an animal, a robot, a car -- whatever. You get to decide. But whatever it is, make sure it means something to your character. For example, if you're afraid of spiders and you magically grow eight legs, explain why this is hard for you to handle. Essentially, this "awakening" should be something you're scared of. It doesn't have to be, but it would be nice if it was something you either dislike, fear, or hate.
Once you've been "awakened," you can begin to fight the lost. You'll hear their tragic lullaby and you'll be drawn to it. Lullabies can curse, freeze, blind, cut, and control you. Thankfully, when you're awakened, you're much harder to hurt. You're backed by these super awesome powers such as light, earth, lightning, illusions, etc. that will aid you in killing a lost. Since the lost are technically ghosts, they aren't easy to kill. In fact, you have to imprison them and then... eat them. Yes, eat them. You have to eat the souls of the lost to purge them from the planet. As a perk of eating lost souls, you'll grow stronger and stronger. But be wary, if you start to consume, you'll need to keep eating them or you'll lose your strength. They're a blessing and a curse. They give you power and make you godly, but they can also be your greatest weakness. They're an addiction that will drive you mad so munch on those lost souls wisely!
So why are you soul hunting? Well, time has stopped. You're stuck in this loop of seven days. If you can't purge the world of all the lost, you'll be rewound and have to start over. With each rewind, more souls appear. The more you rewind, the worse it gets. If it ever gets to the point where you and your team are the last 'humans' alive, you will forever be stuck in this state of limbo. The goal is to not have this happen. You want there to be a tomorrow. No, you want there to be a new tomorrow.
So consume souls and reach that bright, new tomorrow. Okay?
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Characters
I'm not going to have a skeleton you need to follow. I'll leave coming up with the juicy bits to you. It can be as detailed as you want or as simple as you desire.
As some important reminders, please make sure you explain what your magical/elemental power is. You should also explain what precious item your family turned into. This item can be related to your power, what you transform into, a weapon, or r keepsake. Please explain what you transform into (a picture would be fantastic, if possible). Note that you don't need a full-body transformation; you can have partial changes too. If you can't come up with something, let me know and we can figure something out.
Now as far as roles go, these are the ones you can pick from. Note that I won't go over 11 heroes in this story.
THE LEADER -- Every team needs a leader. This person is the one you'll rally behind and follow when things get tough. They aren't the smartest person, but they're the one you trust.
THE STRATEGIST -- Clearly the tactical genius of the crew. This is the person who comes up with all battle tactics and grasps everything down to the finest detail. You're not strong, but you know how to make your attacks mean something. Meticulous and careful, this hero is always a step ahead of everyone else. | TAKEN by Xavi
THE ROMANTIC -- You're not here because you want to be here. You're here because you refuse to let that special someone in your life die. You've been protecting him/her since forever and you're not about to stop now. You'll die for him/her if you have to. Did I mention you're wicked strong when your beloved's life is in danger? | TAKEN by Riku27
THE COWARD -- Let's be real, not everything is pretty, especially in this grim world. You don't want to be here, but you're not about to be one-upped by the leader. Even though you're a spineless coward, you understand the limits of man and you're able to see things in a different light than the strategist. | TAKEN by Xavi
THE NOISY ONE -- There's no inside voice for you. You're always loud and you're always making a fuss. You're dramatic and emotional, but your spontaneity is your greatest strength. You're peppy and always ready for whatever lies ahead. Your reckless nature gets you in trouble, but it also makes magical things happen.
THE KID -- You travel with a group of people who are at least 18, if not much older. You feel like you're letting your team down, but you're the only one who can see the souls of people who are about to become lost. Your innocence protects you from harm and will guide you to safety. Believe in yourself and the team and you'll be just fine. | TAKEN by Ranie
THE HEALER-- You don't know how you got this job, as you didn't study first aid, but you've magically become the team healer. Maybe it's your nurturing nature and kind-heart that make people trust you? Not to mention, you've steady hands and can keep your cool in the heat of stress. | TAKEN by Arien
THE BEAST -- Can you say muscles and strength galore? It's no wonder you're a part of the team, as you're probably the strongest player. You've got the muscle to make anything happen. Too bad you can be reckless and hot-headed, but we all have our faults. | TAKEN by Maestra de Musica
THE MECHANIC -- When it comes to crazy devices and means of getting around, you're the one person left in charge. You can make anything happen. You're handiwork and knowledge of physics makes you a huge asset for the team. What will you invent next? | TAKEN by Riku27
THE ARTIST -- You see life for what it's worth -- beauty. Everything about your, your mind and skills, are embedded in your creative mind. You're resourceful and fluid. Some might call you odd or weird -- and they are right. But it's that eccentric nature of yours that gives you gracefulness and victory. | TAKEN by Ranie
THE HEAVENLY -- Hand-chosen by the heavens to bring about redemption, you're very in-tune with His Majesty's will and desire. You have a sixth sense, allowing you to see glimpses of the future. Although weak and often defenseless (the downsides of being blind), you bring much knowledge to the team. You're also the one who hand-picked your teammates. | TAKEN by Cows Go Moo