Background
Necromancers:
Your "Government" has asked you to avoid going outside of Necro-City. They have deemed it to be behind enemy lines if you set foot out there. Adults have been asked to teach their children at least 4 hours daily about their family's inherited Necromancy.
A new curfew has been put in effect due to the war. All residents are to be inside their houses right before the dun goes down.
Town meetings are every friday. These little get-togethers give young Necromancers the opportunity to test their skill by showing it off to the counsel. Residents must attend.
All problems are to be reported to either the Head of Necro-City, or the Second in command.
Vampire Hunters:
Your superiors have decided to join up with the Necromancers in hopes of exterminating the Vampire race. Which means every young and able person is put into extreme training on how to defeat the vampires because throughout the years the Vampires have become highly intelligent. They have found out a way to disguise themselves as normal humans, even their smell is different. You must be on high guard!
Vampires:
Red's Vampire society:
This vampire 'tribe' has the most members, making sure each one is taken care of. This vampire tribe is merciless. Taught to 'kill first, and ask questions later.' They don't take kindly to anyone other than themselves. They don't even get along with most other vampire tribes. That being said they have been very reluctant in joining up with the other two tribes that have been at war with the Necromancers. But for the sake of protecting their race, they've accepted the other 'tribes' with open arms, ready to tech their ways to other vampires so they can all be a batter, stronger race.
Grey's Vampire society:
This vampire 'tribe' has suffered the most. It has taken on more of it's people's casualties within two years than ever. With only a handful of members left, their only hope is to join forces with the other two surviving 'tribes.' Word has spread to this tribe's ears about why the necromancers are killing them off. Hopefully the 'tribes' can meet together in time to stop this massacre before their race is completely wiped out.
Violet's Vampire society:
A once gentle 'tribe' now has been forced to turn aggressive. They have joined up with the other two tribes and are eager to learn the Red's fighting ways. Too may of their people had been wiped out to play nice. They're pans for the Necromancers and Hunters are too gruesome to explain. This 'tribe' is a force to be reckoned with.
Humans:
Sadly, the human race has been caught right in the middle of the war. They are the neutral party, not taking either side which has lead to a lot of their people's deaths. Most normal humans have went to the Necromancers, begging them to teach their ways. And then some have went to the Vampires, begging for immortality. Those humans either got what they begged for, or disappeared. But the humans that remain are in a world of trouble, they're dead smack in the center of a dead zone.
Characters
Necromancers:
Head Necromancer: TAKEN
Name:
Age: (Must be between 37-early 40's)
Specialty: (What type of necromancer is he)
Height:
Weight:
Health: (poor, Good, sick, etc)
Personality:
History: (Leave the history blank)
Equipment/Abilities:
Extra: (You may leave a theme song or extra pictures etc.)
This character is one of the most important so if you plan on rping as this character, make him good. And you must talk to me so i can let you in on the 'plan.'
Second in command: OPEN
Name:
Age: (Must be between 30-early 40's)
Specialty: (What type of necromancer is she)
Height:
Weight:
Health: (poor, Good, sick, etc)
Personality:
History: (Leave the history blank)
Equipment/Abilities:
Extra: (You may leave a theme song or extra pictures etc.)
This character is also very important. If you plan on rping as her, Let me know so I can inform you on the 'plan.'
Prodigy Child: TAKEN
Other Necromancers:
Name:
Age: (Must be between 17-40)
Specialty: (What type of necromancer is he/she)
Height:
Weight:
Health: (poor, Good, sick, etc)
Personality:
History: (You must put your family's Necromancy history.)
Equipment/Abilities:
Extra: (You may leave a theme song or extra pictures etc)
Vampire hunters:
The boss-man: OPEN
Name:
Age: (Must be between 30-50)
Specialty: (What is their most valuable skill in killing vampires.)
Height:
Weight:
Health: (poor, Good, sick, etc)
Personality:
History:
Equipment/Abilities:
Extra: (You may leave a theme song or extra pictures etc)
Other Vampire hunters:
Name:
Age: (Must be between 16-50)
Specialty: (What is their most valuable skill in killing vampires.)
Height:
Weight:
Health: (poor, Good, sick, etc)
Personality:
History:
Equipment/Abilities:
Extra: (You may leave a theme song or extra pictures etc)
Vampires:
Head of Red's Vampire society: OPEN
Name:
Age: (Must be between 500-1000)
Specialty: (What is their most valuable skill in killing.)
Height:
Weight:
Personality:
History:
Equipment/Abilities:
Extra: (You may leave a theme song or extra pictures etc)
Members of the Red's vampire society:
Name:
Age: (Must be between 10-1000)
Specialty: (What is their most valuable skill in killing.)
Height:
Weight:
Personality:
History:
Equipment/Abilities:
Extra: (You may leave a theme song or extra pictures etc)
Head of the Grey's Vampire Society: OPEN
Name:
Age: (Must be between 500-1000)
Height:
Weight:
Personality:
History:
Equipment/Abilities:
Extra: (You may leave a theme song or extra pictures etc)
Members in Grey's vampire society:12
Name:
Age: (Must be between 9-500)
Height:
Weight:
Personality:
History:
Equipment/Abilities:
Extra: (You may leave a theme song or extra pictures etc)
Head of Violet's Vampire Society: TAKEN
Name:
Age: (Must be between 700-2000)
Height:
Weight:
Personality:
History:
Equipment/Abilities:
Extra: (You may leave a theme song or extra pictures etc)
Members of Violet's vampire society:
Name:
Age: (Must be between 9-200)
Height:
Weight:
Personality:
History:
Equipment/Abilities:
Extra: (You may leave a theme song or extra pictures etc)
Humans:
Name:
Age:
Height:
Weight:
Health: (poor, Good, sick, etc)
Personality:
History:
Equipment/Abilities:
Extra: (You may leave a theme song or extra pictures etc)