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Griffonclaw

Time to join a guild, to help fight with monsters, save princesses, and drink ale.......

Tags: adventure, fantasy, guilds, magic, monsters

Character Approval: Yes

Player Level: Beginner

New Players: Open

Creator: Inglius

Created: 10-28-2011, 04:50 PM

 

Overview
Characters
Game World
Game Log
Recent Posts
Journals
OOC

Game World

Places 1 to 8 of 8

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Brivald   ( 0 posts )
The Continent
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Natel   ( 0 posts )
The country that houses the guild, Griffonclaw. The main way of life is farming and fishing, though trading has been increasing in recent years.
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Kolknor   ( 0 posts )
The capitol of Natel. Situated on the Cartile River gives easy access of trading with other nations. Farmers bring there goods from nearby villages to sell.
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The Docks District   ( 1 posts )
This is the main port for the region. Trade goods get loaded onto ships, as well as stored in warehouses that are scattered throughout the district.
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The Industrial District   ( 0 posts )
This is the main district for the advancement of technology in the region. Currently holds blacksmitheries as well as various other laboratories.
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The Marketplace District   ( 1 posts )
This is the main trading place for the city of Kolknor. Farmers bring their fresh crops, merchents bring their foreign goods, and fishermen bring their fish to trade amongst the people of the region.
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Griffonclaw Guild   ( 13 posts )
The major guild for the region. It is the place the common people send requests for various items, monster exterminations, or escort duty to. It is the place where mages gather to work.
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The Residential District   ( 2 posts )
This is the main living area for the general population of Kolknor. The upper and middle classes tend to reside here.
Places 1 to 8 of 8

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