Games that don't use slots and offer free-range on character designs: why do you allow it? I understand that some games don't require slots and are better suited for the "anything and everything goes" method. But, for other games (the ones that are less sandbox and more story driven), why run it slot-less? Wouldn't a story be more streamlined if there were some parameters set out?



For clarification purposes, I want to clearly explain what I mean by "slots." For me, the use of slots can be something as simple as a sex/age distinction (e.g. there would be limited availability on female characters between the ages of 15-18 and so forth) or it can be as complex as a general mold (e.g. the slot would define some basic requirements that might include primary personality traits, a particular status, etc.). Feel free to discuss the pros and the cons of a "basic" slot and a "complex" slot.