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Thread: The Hell Games [An online table top RPG]

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    The Hell Games [An online table top RPG]

    THE HELL GAME


    The hell game is based around a grid which is intended for a team on team setting, the teams being composed of an equal amount of players which is currently set at 5.

    Each player has 5 stats:
    1. Stamina: Maximum and starting amount of stamina, which determines how many actions you can perform each turn.
    2. Recovery: How many stamina points you recover per turn.
    3. Health: How many hits you can take before being knocked out.
    4. Speed: How many square you can move per turn.
    5. Attack: How much maximum damage you can do per turn.
    A game is won in the following 4 manners:
    1. all the other team's members are K.O.
    2. your team has more remaining total health than the other team by post Px30. (meaning the total amount of posts is equal to 30 times the amount of players and the game still hasn't ended SOMEHOW).
    3. your team has 25pts more than the opposite team, or 15 more with the opposite team's score being at 0, or 50 points at any point in the game.
    4. Your team holds all the victory cards in play. (usually 5)
    How to score points:
    1. A KO is 3 points (5 if its the team captain)
    2. Finding a weapon is 1 point
    3. Crossing the playing field (going from one side to the other) is 3 points.
    4. Acquiring your maximum amount of weapons is 1 point (not including the one received for acquiring the weapon itself)
    5. Picking up a victory (or V) card acquires you 1 point, however if you are KO'd, that point is lost and goes to the other team.
    6. starting a battle with an unarmed opponent while holding a weapon is -1 point.
    7. fleeing a fight is -2 point.
    8. being KO'd is -1 point.
    9. not moving on your turn when you have full stamina and/or are not in a fight is -1 point.
    10. Joining a fight when your team already has 1 player more than the other team involved is -1 point.
    11. Every time your team loses 4 points, you lose a 5th point.
    12. If your points are at 25, penalties double. (so as to make the game last longer)
    How to move: You spend stamina points to move horizontally or vertically, unless a statement otherwise has been made.
    How to start a battle: When you land on a square where one of your opponents is, a battle is declared.
    How to acquire a weapon: First come first serve; You must end your turn on a square with a weapon (those are marked by a gray tile on the map above).
    How to acquire a victory card:First come first serve; You must end your turn on a square with a victory card (those are marked with a yellow tile on the map above).
    How to attack: you spend stamina points to attack an opponent on the same square as you. You can only attack once per turn. (some weapons allow attacking someone on other squares.)
    How to defend:You spend stamina to reduce the damage of an attack dealt to you based on your opponent's attack. The remaining damage (if you don't spend enough stamina) is removed from your health.
    How to dodge:You spend stamina to reduce the damage of an attack dealt to you based on your opponent's speed. Unlike blocking, this is all or nothing, so you have to pay the full amount +1. (ex: if your opponent's speed is 3, you must pay 4 stamina to dodge one of their attacks).
    How to recover health and stamina: -If you remain motionless for 1 turn, you gain twice the stamina you would normally earn at the end of turn. -If you do so with full stamina, you will regain 1 HP. However, you will also make your team lose 1 point, so use this sparingly. ---You can convert 3 points of stamina to 1 HP. If you do this, you can give that HP to a player on a square adjacent to yours, or who is on the same square.-Some weapons have stamina and health altering effects.

    MORE ON BATTLE
    1. The one who starts a battle gains 1 stamina (so if you spent 3 stamina getting to that square, it counts as though you spent 2).
    2. When in a battle, the first hit goes to the fastest of the two. (so if you're the fastest and you start the fight, you can attack right away, but if you're slower than the other, you have to wait your next turn).
    3. You can only hit once per turn, each point of damage is equal to 1 stamina, the maximum stamina you can put in 1 attack is equal to your ATK value.
    4. Escaping the battle makes your team lose 2 points, but being KOd makes your team lose 1 point. Choose wisely.
    5. You can join a battle taking place, if you choose to do so, you cannot attack right away even if you are faster than the other two fighters. (ex: A jumps in on B and C fighting. B's turn comes and he attacks, C's turn comes and he attacks, now that a turn has passed, A can attack).
    6. Your recovery goes up 1 for every extra fighter on the opposite team (if A is fighting B and C and usually has a recovery of 2, it is now of 3 until the fight ends or the number of fighters becomes equal again).
    7. Upon KO, you can salvage anything your opponent owns at that time. If there are two or more of you, the one who was part of the fight (or if the fight started off as many on 1, the first who was on the square) decides what goes to whom.
    8. Fleeing costs 2 stamina points, your opponent is NOT forbidden from starting another fight afterwards.
    MORE ON WEAPONS
    1. Though they are called such, not all weapons are "weapons", some possible items include medical kits, armor, shields, boots, grappling hooks, etc.
    2. If a weapon's ability requires or involves doing something which would normally cause a penalty, assume it nullifies that penalty.
    3. The maximum number of weapons held by a player at a time is of 2.
    4. You can give a weapon to an ally who is on the same square as you or on a square adjacent to yours.
    5. Some weapons have limited uses, so think before you act.
    6. If a weapon boosts one of your stats, that boost does not require stamina to be activated (ex: A has 4 ATK and a +2 ATK sword, if he pays 4 stamina, he will hit by 6, if he pays 1 stamina, he will hit by 3.)
    MORE ON MOVEMENT
    1. Moving 1 square costs 1 stamina.
    2. The order of your turn is decided by your speed. If two or more characters have the same speed, stamina comes next, followed by recovery. If at that point the order still hasn't been decided, the team who's captain goes first will begin. If there are more than one from the same team, alphabetical order will be used.
    3. Moving can only be done horizontally or vertically.
    4. You can move a maximum of (your speed) squares per turn.
    5. If you move on a square containing one of your opponents, you enter a fight even if this was not your intent
    6. If you move on a square containing one of your team-mates, the next square you move onto will not cost you any stamina (however, you will still have the same limit of movements)
    7. Choosing not to move this turn increases your stamina by double your recovery value. Choosing not to move with full stamina earns you 1 HP, but costs your team 1 point.
    MORE ON YOUR CHARACTER
    • Your character starts with 20 points to be spent as you wish. However, everything but stamina and health costs 2 points, so the "average" build would look like this:
    STA: 4REC: 2HP: 4ATK: 2SPE: 2
    In addition to your stats, your character is allowed to pick two perks, or one perk and a bonus 4 points. The perks include but will not be limited to:
    • Speedster: your character can move 2 more square than his speed would allow per turn.
    • Starter: your character starts the game with 3 extra points in stamina.
    • Juggler: your character can carry 3 weapons instead of 2.
    • Healer: Healing costs 2 stamina points instead of 3. Also, you can heal people who are not adjacent to you at a cost of 4 stamina points per HP point.
    • Reacher: You can attack someone who is in a square adjacent to you, doing so does not start a fight.
    • Damager: When you KO an opponent, your ATK goes up by 1.
    • Survivor: You do not get a penalty the first time you flee a battle. Also, if your HP is at 1, your stamina goes up by 3.
    • Rusher: You always attack first in a fight, regardless of speed.
    • Team Player: If you finish your turn on the same square as one of your allies, you both get +1 HP on his/her next turn.
    • Jumper: Your character can move diagonally.
    • Swordmaster: Your character starts a fight with a +2 ATK sword and gets 1 ATK for each sword in his/her possession.
    • Wall: Attacks deal -1 damage when blocked. (so an attack of 4 blocked with 2 stamina would do 1 damage instead of 2.)
    • Charmer: Characters of the opposite sex cannot start a fight against your character unless you (or you and other members of your team with the same perk) are the last one(s) standing.
    CAPTAIN and ASSISTANT CAPTAIN
    Each time has a captain and an assistant captain, these positions are first come first serve.
    • The captain is allowed an extra perk or a bonus 4 points
    • The assistant captain is allowed a bonus 2 points.
    • If the captain is KO'd, the team loses 5 points rather than 3.
    • If the captain is KO'd, the assistant captain counts as the captain, meaning his getting KO'd will result in a loss of 5 points for his team.
    • The Captain and Assistant captain always start first regardless of speed. (ex: captain A and captain B have a speed of 3 and 5. A goes second and B goes 1st. Their assistant captains have speeds of 6 and 2, ACA (6) goes third and ACB (2) goes fourth. Despite having a speed of 7, player C will go 5th since he was nor captain nor assistant captain.
    • The captain and assistant captain cannot heal themselves or each other, however they can be healed by other members of the team.
    • If a captain is KO'd, his current equipment goes to the assistant captain rather than to the other team, if this exceeds the amount of items the assistant captain can carry, he will leave the extra load on the square he is standing upon.
    RANDOM EVENTS

    Every turn, a random event will be decided by dice roll
    The 22-sided dice lands on 4
    The 10-sided dice lands on 2
    The first die decides to whom the event happens, going by post order. 21 means it happens to nobody and 22 means it happens to everybody. If someone is out of the game his number now counts as 21.
    The second die determines what happens. In this example (there will probably be more options by the time of the RP's concretion.) the possibilities are the following;
    1. Receives a health potion (1HP)
    2. Is attacked by a raccoon (2 ATK, 2 SPE, 3 HP)
    3. Is attacked by a wolf (3 ATK, 3 SPE, 5 HP)
    4. Is attacked by a bear (4 ATK, 4 SPE, 10 HP)
    5. Teleports to nearest weapon square
    6. Teleports to nearest ally
    7. Teleports to nearest enemy
    8. Loses 1 SP
    9. Loses 3 SP
    10. Recovers all SP
    Thus, the 4th player (in post order) would be attacked by a raccoon.


    If one of the "attacked by" possibilities occurs while you are in a battle, the animal joins the battle as a third party, attacking you on the first turn and your opponent on the next, continuing so until it is KO'd. Animals have infinite stamina, but never block or dodge. If you flee from an animal, it will begin chasing you.

    The winning team gets a +2 points for every player to spend as they wish. if a player changes teams or joins the team late, his points will become the same as the team's. Upon a team winning 5 games, they join the final 4 who will compete in a 4 way battle for the title of champions.
    Last edited by AlexSilverX; 05-03-2013 at 08:03 AM.

  2. #2
    Elite AlexSilverX's Avatar
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    Below is an example of a 4 vs 4 match setup, team demo vs team beta. Each character is an example of a different starter build with Leonard being the exception as I wanted to show what a leveled up character would look like (though he is only level 2). I'm still figuring out how to add perks to the character cards, I'm thinking right under the character's name in smaller writing, but I'm not 100% sure yet. Also, note Stella's Stamina bar, which is different in terms of appearance, this is what I intend to do when people reach beyond 4 points in a given stat as it starts going beyond the size of the character card. Finally, I AM aware that I've accidentally written DEF instead of STE on Deus' character card, he was the first one I made and considering I had decided to do 8 I didn't feel like fixing it at the time. Besides, it's only a demo so it's hardly worth it.

    TEAM DEMO




    VS


    TEAM BETA
    Last edited by AlexSilverX; 05-03-2013 at 04:56 PM.

  3. #3
    Elite AlexSilverX's Avatar
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    THE RP was made, for those interested; HELL GAMES

    The RP holds a copy of all the rules, so don't worry about staying on this page

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