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Imperial Ruler
The following creatures have been sighted in the story thus far....
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Imperial Ruler
LEVEL 5 WERECAT GHOUL
This little ghost was once a cat that were drown in the nearby creek. It now stands on its two hind-legs and stands about five feet tall. Wicked black horns jut from his spine and forehead, giving it a reptilian appeal. Long claws that are easily a foot in length stretch out and have an eerie green glow to them. Avoid at all costs. Obtaining a scratch from this creature will call full-body paralysis that can only be treated with ANTITOXIN 34K, which is in sort demand.
KNOWN METHOD TO SLAY OR WEAKEN
Silver bullets or silver-tipped objects. Everything else, useless.
CHANCE OF SURVIVAL RATE
87% chance that blows will not prove fatal
SUGGESTED TACTIC
Run
**NEWBIE NOTES FOR SYCOM
Level 5 monsters are the lowest in rank but they are still a bitch to kill. The monsters go up in hardness from there. Level 1 would be the highest and hardest ranked monsters... unless you run into WIND of JUDGEMENT DAY (or SEKHMET or ERIS). All three are Level S. Level S is for "the shit is getting kicked out of you so run, fucking, run."
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Imperial Ruler
LEVEL 5 BLOOD RAT
Blood rats are mutated rats that roam the sewers as well as the subway stations. They have a killer bite and are known to cause infection. They travel in packs and are usually pretty slow. Although they are large (about three feet long), they are unable to see which makes them highly vulnerable. This little ghost was once a cat that were drown in the nearby creek. If infected, take PENICILLIN which is provided in all Agency MedPacks.
KNOWN METHOD TO SLAY OR WEAKEN
Fire - Duke's pole has a flamethrower option
Head removal - slice off the head's and watch them roll
CHANCE OF SURVIVAL RATE
0.7% chance that blows will not prove fatal
SUGGESTED TACTIC
Knock 'm dead
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