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Myyrha 'Mayhem' Culsbane

Roleplay: "Eternal Sands - Closed"

Player: (none)

Public,   Enabled,   Approved,   Locked



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Synopsis
A feisty ball of brute strength wrapped in power armor and wielding a giant mace


Description

Name: Myyrha 'Mayhem' Culsbane
Age: Twenty-Six (physically- her actual age may be a bit skewed by her mixed genetics)
Gender: Female
Sexuality: Heterosexual
Species: One-Fourth Orc
Height/Build: 6'1"/ Muscular and Curvy
Eye/Hair Color: Dusk Colored/Deep Grey
Defining Marks: Myyrha's heritage speaks of countless oddities that aren't usually forefront in many normal folks. First is her height and then after that is her defined but not overly prominent musculature. While she seems at the fore-front very human- her skin is dark, her eyes seem like a tended fire, and her bone structure is particularly pronounced. Along with that she has a few hairline scars across her face but nothing to detract from her curved eyes and thick lips.

Affinity: Ranger


Personality
Strengths: Unpredictable, Friendly, Relentless
Weaknesses: Short Tempered, Volatile, Stubborn

Myyrha- though anyone that knows her would call her Mayhem- deals with the upsets of life in a way that most people would call 'brutal'. She hates indecision and loves to deal with the finality that comes with life and death. Meaning that when she makes a decision she makes sure it is lived out to its' fullest. If you were to meet her in a pub she would buy your drink and demand that you drink with her until the both of you were too inebriated to find your way home properly. Honestly she wants the female dream of settling down and having children but you couldn't tell due to her mannerisms- and she couldn't fathom a time to make this a reality. There is too much adventuring to be had in her opinion.


Equipment / Abilities
EQUIPMENT

Armor: Myyrah wears power armor that deflects simple bullets and other basic projectiles. It is also good against blunt attacks, but not so much against piercing ones. She wears heavy gauntlets on her arms that increases her strength by about ten fold, but she still has to have the stamina to use it. 
Weapons: Dawnstar- an enchanted mace that lives up it name in brillance and heat when activated. It is near about an instant kill if delivered heavily enough considering the sheer amount of spikes on the weapon. Yet the power is only usable at night, but it is still a particularly powerful blunt weapon any time. She also wears a heavy-rifle and a short sword.
Other: The talisman that her owner (and adopted father in some instances) gave her when she was a nomad slave.

ABILITIES

Berserk: Myyrah taps into her orcish blood and pulls forth their lineage to increase her strength and endurance for blind anger and power. She is powerful and almost unstoppable considering. Yet this also means she lacks rational thought so one best stand away from her weapon and her point of attack.
Two-Handed Combat: She is skilled in using her mace and has found few a person that can best her in two-handed combat.  She is also conditioned to wield other weapons, but her obvious preference is her obvious strength.
Protection: The nomads taught her practical skills against magic (unknowingly- she liked to watch and play dumb)- and that gave her the ability to use simple protections against most generic magics.


History

Before Myyrah even had a chance to even committ her family's faces and mannerisms to memory they had died. A bandit raid on a small caravan left everyone but her dead, and she probably would have died then too if the bandits had been impressed with anything her family owned. Instead they caged her up and sold her to closest nomad tribe as a slave. She was then given to an elder member of the tribe who at that time needed assistance getting around and tending to simple tasks. In public he treated her as a lower class, but in private he would tend to her more carefully. Myyrah never really knew why and just assumed it was due to the fact that his children had been married off or had abandoned the tribe and so left him alone.

Upon his death- she was let go from the nomad tribe. Of course this was done with grimaces and snide remarks about how the elderly nomad member had gone against tradition. And so she was pretty much thrown from the tribe with just the clothes on her back. This is where Myyrah met a bandit troupe she would be involved in for the majority of her youth. At first they just used her for simple tasks but upgraded her status when she proved to have prowess in battle. By the time she was adult she was actually one of their best fighters, and they trusted her enough to deploy her into missions. The last one she went on with them was to raid a treasure hunters camp after hearing that they had unearthed a precious artifact. When Myyrah came across it- the Dawnstar- she realized she had finally found the instrument to do what she wanted with life. So she fled from the bandits- of course not after bashing a few brains in for what their kind had done to her family.

After months of running she ended up at a Ranger's outpost, and immediately found her niche. This was a few years ago, and since then she has gone from feeling indebted to them for saving her from the bandits to being a loyal member till the end. Recently she has been deployed to various cities along Amara to check for taint of the Shadow Lands. Myyrah found nothing to really validate any of those claims- well- until she ended up in Antega.

And that is where we pick up-



Extra

Nico Vega- Million Years