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Que'coti Qaaz Omorose

Roleplay: "⊰ empire of the sun⋮⋮"

Player: balam acab

Public,   Enabled,   Approved,   Owned



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Synopsis
A Zandalari exile elected by Garuda to assume a role of the Triumvirate. She is the Soul; the guardian that protects Garuda's essence and his peoples' dreams and beliefs.


Description


QUE'COTI QAAZ OMOROSE
[kay-cawt-tee kaz ohm-or-oh-say]


Often referred to as a messiah, Omorose has become, notably, one of the most influential Souls in Palan history. Although she is a creature of ambiguity and secrets, her priests have described her as womanly in shape; nubile. She stands at nearly 183cm tall from toe to crown and is wont to sport fantastical hairstyles akin to mohawks, bouffants and dreadlocks. Like most Zandalari her complexion is that of an opaque blue and her mane stands a few shades darker. 

Omorose embodies equilibrium and the natural balance of life and death - she is a guardian; a protector, and has devoted her very being to actualizing harmony from Garuda's Spire in Osheaga's capital. 


Personality

Of the Palan triumvirate, Omorose is notably the most recluse. She seldom breaks words with the triumvirate let alone Osheagan citizens, but when she is given reason to use her voice, Omorose speaks in a very equivocal tongue. Some claim that this is her bastardized translation of Common from Zandalari when in retrospect she has developed a fondness to handsome Common words. Because of her Zandalari origins Omorose is nefarious for missing important social queues and altogether creating awkward airs among her peers. While unintentional, these mishaps can make others perceive her as a stolid individual. 

Omorose does not believe in honor or justice, but rather, vengeance. As the curator of balance she lives by the maxim "an eye for an eye". She is impulsive and often forgets to weigh to weigh the results of her actions. Again, this is an aftereffect of her Zandalari heritage. 

She is unemotional, nonchalant and indifferent; she has no filter, no morals and ultimately, an enormous disregard for rules in other cultures. Admittedly Omorose is a slave to the sin of sloth and displays lethargic proclivities, most of which are physical. Her greatest goal is to participate in history; to play a monumental role in its reshaping, while she inadvertantly fears that her existence means nothing and that her gods created her to watch mortals writhe in agony while their souls fester in the human world. 


Equipment / Abilities

MAIN HAND A staff 175cm in length carved from a willow tree's bough. One end is tapered into a blade, the other twisted into a claw clutching a melon-sized, hollow opal. 

MAGICS
ENTROPY  Omorose is the only - known - living master of entropy in Gossamer aside from the Doomsayer. She is capable of inflicting erosion, decay, lethargy, hexes and temporary disease upon a target at the expense of her mana. She specializes in dazing her opponents and misdirecting them with distracting spells. 

CREATION Unlike previous Souls, Omorose possesses an intermediate level of knowledge concerning creation magics where as her predecessors were masters. She is only able to heal minor wounds. 

PRIMAL Naturally the Soul abhors primal schools and avoids them due to their destructive properties, however, Omorose has secretly learned minor lightening, ice and fire spells - she excels with lightening due to her shamanistic heritage. 

SPIRIT Another mastered school, Omorose is capable of





History


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