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Dead God -- RESTRUCTURED, NO SLOTS, O/A

Fire is heresy here. The Priest-King and the cult of the sun god Loegir rule the city of Seboet with an iron fist, using manipulation, trickery and violence to enforce their rule. But deep within the walls of the grandest temple of the city, The Seeress plots and The Seer watches.......

Tags: competitive, custom setting, fantasy, freeform, magic, rebellion, rebels, religion, team versus team

Character Approval: Yes

Player Level: Intermediate

New Players: Open

Creator: Eden

Created: 08-06-2011, 06:50 PM

 

Overview
Characters
Game World
Game Log
Recent Posts
Journals
OOC

Overview

Introduction






Fire is heresy here. The Priest-King and the cult of the sun god Loegir rule the city of Seboet with an iron fist, using manipulation, trickery and violence to enforce their rule. The sun is life for all people but here, it is death as well. By banning fire and magic and using mage-furnaces to cook the food for the entire, massive city, the priests maintain a stranglehold on its people. To do anything but bow before Loegir is to be denied home and food.

Few bother to fight this system, instead clawing their way up the long and perilous social, economic and religious ladder. Great starving masses of people live in the slums, dreaming of being awarded a home and fresh food. Most of these will be sent to fight and die for the city in battle against the surrounding pagans. Only a relative handful return, awarded homes and hot meals for their efforts.

It is no surprise that heresy is a risky but popular problem among these poor, but it has been a largely ignored problem as no one dares speak their thoughts to the city officials. But deep within the walls of the grandest temple of the city, The Seer, the city's oracle, has been secretly crushing opposition for years.

This game takes about five years after the failed revolution of The Flame, and is a resurrection of an old game. Characters are for the most part new, and the leaders of each faction have had the old leader pass on the torch to them. Please do not think that either group is good or evil. Bad, and good, people are welcome on each team.


Rules


&The Seer and TheSeeress are team leaders. This means more responsibility, we help direct the RP.
&Please stay active or I may warn you and then kick you from the game. If something comes up, that's fine. If you need to, just make your character unavailable.
&Character kills are unacceptable without player permission. All of the fighters can handle themselves well and The Inquisitor is the best fighter. Captures and crippling should be the "win" objective.
&Have fun, goddammit! Don't be afraid to be silly or forget about the fight for a bit. Have initiative. Invent characters to deal with.
&Dice System: Whenever an action's result is in real dispute or uncertainty, the player can roll. As you can see, it's difficult to succeed when you have to roll. This is to encourage you to be realistic with your roleplay and work things out OOC!
20's are complete successes. Anything less is an incomplete success. A clear, important vision, a possibly lethal blow, a fully working device, etc.
15-19 is some success, not ideal but the intended outcome is mostly reached. A muddled but useful vision, good blow (oh god that sounds wrong), fairly well working device, etc.
10-14 is no effect. No vision or nothing useful, miss, device does not work, etc.
2-9 is opposite the intended effect, but mildly. A somewhat inaccurate vision, a miss that leaves you open for an easy hit, a device that does the opposite of what it's intended. Not completely awful but not ideal, either.
1 is the complete opposite of the intended outcome or just something very bad. A grossly inaccurate vision or even passing out, losing a fight completely or missing so bad you hurt yourself in the process, a device that maybe explodes and harms you etc.

;Magic in this setting works, to put it shortly, as strong wills manipulating reality in small ways. Traditional notions of magic should be cast aside.
;Magic does not operate through rituals. There's no summoning or anything like that. Think Avatar: The Last Airbender type magic.
;Use of magic is more likely to need rolls if you wish to attain something truly useful (a useful vision, for example).
;Don't feel too barred by this. Just roleplay. If you're in doubt or there's a dispute, this is here as a guide for you.
;Mages who aren't fire or Seer mages are rare inside Seboet.



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