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Thread: ABDUCTION ; Dice System

  1. #1
    Legendary Adventurer Strude's Avatar
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    ooo

    OFFENSIVE CHARACTERS


    TARGET: Name of who you are attacking
    ATTACK: What type of attack, describe briefly.

    BODY SHOT: If you wish to call a specific body shot "I use a fireball and hit billy in the chest" state your shot here.

    HIT DAMAGE PERCENTILE
    1D20 VARIES BETWEEN CHARACTERS
    WILL BE ASiGNED
    2D10
    Determines if an attack hits or misses.

    1-10 = miss
    11-20 = hit

    Body Shot requires a 15+ to hit.
    Determines the amount of damage dealt by the attack.

    If it is a miss the player halves the damage and takes it off their health.

    If the roll is a 3 or less, or a natural 1 the player takes full damage.
    Determines the modifier added to the attack.

    1% - 25% = -2 to damage
    26% - 50% = -1 to damage
    51% - 75% = +1 to damage
    76% - 100% = +2 to damage
    Last edited by Strude; 06-14-2013 at 08:01 PM.

  2. #2
    Legendary Adventurer Strude's Avatar
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    ooo

    DEFENSIVE CHARACTERS


    TARGET: Name of who you are defending (or self)
    ABILITY: What type of ability, describe briefly.

    BODY SHOT: If you wish to use your defense as an offense, example a shield around an enemies hand to block their attack, please call your body shot here.

    BLOCK MITIGATION PERCENTILE
    1D20 VARIES BETWEEN CHARACTERS
    WILL BE ASiGNED
    2D10
    Determines if a mitigation succeeds or fails.

    1-10 = fail
    11-20 = success

    Reflect requires a critical roll 19 or a natural 20.

    Body shots require a 15+.
    Determines the amount of damage mitigated by the ability.

    If it is a fail the player halves the mitigation from the attackers damage.

    If the fail roll is a 3 or less, or natural 1 it is a complete fail and the character takes full damage.
    Determines the modifier added to the ability.

    1% - 25% = -2 to mitigate
    26% - 50% = -1 to mitigate
    51% - 75% = +1 to mitigate
    76% - 100% = +2 to mitigate
    Last edited by Strude; 06-14-2013 at 06:39 PM.

  3. #3
    Legendary Adventurer Strude's Avatar
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    ooo

    PASSIVE CHARACTERS


    TARGET: Name your target.
    ABILITY: What type of ability, describe briefly.

    BODY SHOT: tbe

    SUCCESS RATE ABILITY VALUE PERCENTILE
    1D20 VARIES BETWEEN CHARACTERS
    WILL BE ASiGNED
    2D10
    Determines the success or failure of the ability.

    1-10 = fail
    11-20 = success

    Full effect requires a critical roll 19 or a natural 20.

    Body shots require a 15+.
    Determines the value of the ability.

    If it is a fail the player halves the total value twice the remaining total equals the usable value.

    If the fail roll is a 3 or less, or natural 1 it is a complete fail and the character is unable to use their ability.
    Determines the modifier added to the total ability value.

    1% - 25% = -2 to total value
    26% - 50% = -1 to total value
    51% - 75% = +1 to total value
    76% - 100% = +2 to total value

  4. #4
    Legendary Adventurer Strude's Avatar
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    Quote Originally Posted by Strude View Post
    ooo

    OFFENSIVE CHARACTERS


    TARGET: Name of who you are attacking
    ATTACK: What type of attack, describe briefly.

    BODY SHOT: If you wish to call a specific body shot "I use a fireball and hit billy in the chest" state your shot here.

    HIT DAMAGE PERCENTILE
    1D20 VARIES BETWEEN CHARACTERS
    WILL BE ASiGNED
    2D10
    Determines if an attack hits or misses.

    1-10 = miss
    11-20 = hit

    Body Shot requires a 15+ to hit.
    Determines the amount of damage dealt by the attack.

    If it is a miss the player halves the damage and takes it off their health.

    If the roll is a 3 or less, or a natural 1 the player takes full damage.
    Determines the modifier added to the attack.

    1% - 25% = -2 to damage
    26% - 50% = -1 to damage
    51% - 75% = +1 to damage
    76% - 100% = +2 to damage

    EDITS:

    10+ to hit
    15+ to hit body shot

    Natural 20 is a critical add a +3 crit modifier to damage.

    9- to miss
    5- to miss and character takes a negative (half of the final damage).

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