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    Approaching Greatness rumxcoke's Avatar
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    Wild Thang

    Wild Thang


    -PLOT-

    Modern, yes, but not quite so tame. Imagine abandoned buildings, parks grown over, and the general feel of a post-apocalyptic state. Territories are marked by something. (sent, dead animals, markings, paint, anything they can find.) Food and things are rationed by the government, but it's too much for them to keep track of everyone in that whole state. (Maybe Montana?) Some parts can be more civilized, like where they still have schools, but other parts can go way wild.

    Lycantopia- Where the 'proper' packs try to coexist.

    Wildlands- Organic packs who favor the way of the beast more.

    Scarpaw- These are places are home to the 'Wulver'. People over taken by the werewolf affliction to the point that they don't recognize their humanity anymore.

    These places can cross paths on many levels. Lycantopia would be surrounded by Wildlands, yet, Scarpaw may be scattered patches of land that people avoid. (but still mostly in Wildlands anyway.) The full moon is a problem for the Wildlands and Scarpaw more than Lycantopia. The Wild-Ones found Wolfsbane to be only deadly when the root is ingested, while the petals keep the human mind in control even on a full moon. The Lycantopians took this knowledge and horded the plant, making it way more possible for their land to be civil. There are still Wolfsbane in Wildlands, and of course in Scarpaw since no one is willing to get them from there.

    My Character will meet yours after the full moon. They wake up not too far away from each other, and are greeted with that bear we want. Then the rest can evolve from that. I know why my char will be so close to Lycantopia, but you should figure why your char is on the outskirts. (not out of Lycantopia, just at the edge.)



    -WOLVES-

    Wolves-
    Are a mated pair with young. It's not often for wolves to offer a place in their pack to a foreign wolf. In fact, they would rather kill that wolf. I believe that the children who are born Alpha's leave the pack, to form their own. The subordinates stay. The mated pair are both Alpha's. The rest are children/siblings sorted into 'ranks'. Alpha, Beta, Omega. But can be more specific for our story.

    Alpha- Intelligence, wit, foresight
    Beta- Muscle, speed, and stealth.
    Omega- Maternal, medicinal, and watchful/sensing.

    Families would have allegiances with other related families. If not blood related, then you are probably in for some trouble/death. Herds of animals would be watched over. Natural migration vs. corralling beasts they eat can be a subject that the werewolves argue about. Could be something that causes friction. Especially when and if the herds begin to favor states with no werewolves.

    The packs, on the full moon, do their best to stay in areas where they don't mess with each other. But, sometimes shit happens. So, these characters may have gone off on the full moon, fought each other, then in the morning, they wake up and are faced with a bear. These two have little time to argue about food/territory. They kill the bear and maybe one saves the other. Could even be the Omega.


    -WEREWOLF AFFLICTION-



    Appearance:

    Human- You're natural state.

    Howler- Mostly human. Sclera is black, claws form, ears and tail appear, and senses increase.

    Wulver- Meaning wolf/human. (Also what the people are called who stay this way.)
    Eyes: Sclera is back, the iris is your natural born color
    Hair- Natural shades.
    Size: As various as humans get.

    Wolf- Full on four legged wolf.
    Eyes: Wolfish, iris is natural born color
    Pelt: Natural born color. This gets interesting when a person is redhead/blondy/albino
    size: Small horse to bear size. Depending on the individual’s natural build as a person.

    Weaknesses:

    Wolfsbane/Aconite- The root of this plant can poison or kill. Depending on how much was used.
    Decapitation, or the inability for the brain to function.
    The removal of the heart, or the inability for the heart to function.
    Profuse blood loss, so much so that the heart can't pump it. (hence, inability to function.)
    Fire- like normal creatures
    Drowning- Like normal creatures.
    Suffocation- Like normal creatures.

    Abilities:
    Life is extended. Trippled. That is, if you aren't killed.
    Reflexes/Speed/Strength/Senses/Healing/ are all enhanced. BUT! Not necessarily past human ability(all the time) WHEN it is in 'Human' state. More like the epitome of human capabilities are unlocked, to even the most un-athletic/un-healthy/un-spectacular person.

    Reproduction: Making one a Werewolf...
    Birth- By having a baby, that baby inherits the affliction of it's parents.
    Bite- Only on the full moon can one be bitten. Sometimes this doesn't work.

    Lycantopians- Always give birth as humans. It's 'proper'.
    Wild-Ones- Always as a wolf form. It's 'Beastly'.
    Wulver- Always Wulver form. It's 'They are psycho'.

    Diet:
    Regular food and of course, animals are number one favorite. Although, Lycantopians prefer the way the rest of the US gets their meat. Wild-Ones hunt. They want the chase, the kill, and the fresher the better.


    Setting Characters:

    Progenitor: None know at the moment. It sprung up in the North, then spread from there.

    NOTES

    Lycantopia- Regulates the Aconite/Wolfsbane. If you want it, you got to live where you can get it. On the full moon, you MUST take the Petal-Pills. NO exceptions. It's a crime to ignore the Petal-Pill, also known as a 'Aco' short for 'Aconite-Pill', and you WILL be punished. Jail most likely. And a HUGE fine.

    Wild-Ones- If your pack has a stash of Aconite, then guard it well. Not everyone has it now, thanks to the Lycantopians who horde the herb.

    Wulvers- Are wild and they are crazy. Think of them like Slenderman/Hulk/Wolverine.

    Things you should keep in mind...
    Lycantopians are just the packs who founded the 'Civil' way of coexisting. -really, it was the Wild-Ones who discovered the properties of the Wolfsbane.- And they may have towns, but the supply and demand of Aconite plant make it so that if you want it, you have to live where you can get it.

    Lycantopians like to believe that they are better than Wild-Ones. They see them as Gypsy people, or low beings who fight to survive rather than live in peace. But, the thing is, they fight because they have to. There isn't enough Aco to go around in the Wildlands.

    Lycantopians don't do the traditional 'packs' like the Wild-Ones or the Wulvers.

    This actually is frustrating for the young ones especially. Alpha's get into fights a lot, submissive ones tend to get bossed around or harmed. Gangs can form. The Lycantopians like to think they don't have problems, because they have the Aco pill, but they do get trouble. It's because they pretend so hard that they are fully human. They ignore that wolf in them and that is not helping.

    -GENERAL APPEARANCE-

    Howler-



    Wulver-



    Wolf-

    [IMG]copy/paste URL here[/IMG]
    Last edited by rumxcoke; 04-22-2013 at 08:58 PM.

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