In the small town of Whiterun, in Japan, there stands a school, that goes by the name of Sorcerers.
There, students from all over the world come to this famous school, to learn magic, to perfect it, or to simply cause trouble.
The popularity of the school eventually catches the eyes of some unwanted people, groups, schools, and entities that cannot be explained.
This plunges Sorcerers and it's students into grave danger, and puts not only their lives in danger, but holds the world of magic itself at stake.
Their only hope they have, lies in the will of a few students, but will they be prepared for The Coming Darkness?
Rules
1. No Overpowered magic.
2. Every character has to have atleast one major weakness. [or a few minor weaknesses]
3. Keep the swearing to a sensible limit. There's no lil wayne here.
4. If you don't like something, Tell me or Volitaire [Co-GM] in a PM. Don't complain about it in public.
5. Have fun. :]
Background
Before you ask, you CAN make up your own magic abilities, as long as they aren't overpowered. Don't worry though, nobody's supposed to be badass at the very start. we'll all get there.
Telepathy: While not inherently an offensive spell class, It can be used to 'scream' your opponent, try focusing with the voices of a 100 children squeeling in your ears.
Sense: Dealing in keeping track of the locations of things, enemies, allies, so on, And enhancing the natural senses.
Shapeshifting - Evolution variant: Think of it as a slower transformation style, however it 'actually' changes the body permanently instead of temporarily. of course it can be undone, but no faster than it can be done.
Summoning - Golemists: Sorcerer's who specialize in 'animating' the inanimate
Summoning - Imaginative: Sorcerer's who can create and summon anything from their imagination. this style of magic takes far more energy than others because 'all' of it is related to the caster, as well they must finesse their 'creation' into something functional. meaning you can't just 'will' a dragon into existence, you must understand how to make the thing you summon able to live on it's own, though it doesn't have to be a sentient thing.
Summoning - Naturalist: Sorcerer who specializes in summoning of 'wild' creatures, the highest spells of which would include wild 'mythological' creatures, or such mythic versons of the original nature animals.
Force: Used for producing 'shields' or barriers, as well as throwing raw force at an enemy. Popular with Sorcerer's who like to use their fists.
Healing: If you don't know what healing is, then why are you in an RP about magic?
Ressurection: A different class from healing entirely because of how much energy it would take, besides, it might not even be viable IC XD
Enhancement: Use of magic to empower one's natural Abilities.
Black magic class: Scary stuff. [Vol, tell me what to add here.]
Shadow Magic: Magic dealing with manipulation of shadows. I figure darkness and shadow actually qualify as different types of magic =P
Necromancy: Not an inherently 'evil' art, though not always morally acceptible. There are functions of necromancy that 'do not' require death magic to abuse the souls of the dead, such as simply animating a dead thing, bone related spells, or certain types of poisons.
Blood Magic: This can have both possitive and negative effects, not necisarily meaning the use of blood as a weapon, though it does include this, It's basic examples are improving the blood in the body so that the body can function better, stronger, more efficient, and so on, or perhaps to slow it in an enemy to disable them.
FORBIDDEN CLASS PRACTICES Death magic Darkness magic Fear magic Body Possession magic
Characters
Here is a character form that you'll have to fill out for your character to be in the roleplay.