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Thread: The Witching Hour, Halloween rp idea planning thread

  1. #1

    The Witching Hour, Halloween rp idea planning thread

    Initial Idea:

    The Witching Hour is real.

    When a rebellious child refuse to sleep at night the Sandman appears in that hour, cursing the child to an horrible fate. The fate of a monster.

    During the day, the children will still be themselves and will go about as usual until dusk where they will turn into bloodthirsty creatures of evil. The creature will change each night depending on the child's day and about how they had behaved. From the feral werewolf to the mysterious member of the Unseelie court, most children plagued by the Sandman's curse will go through the near entirety of the species of Evil, unknown to them as they will not remember anything when dawn break the sky, themselves now safely in their bed with only a strangely open window out of place.

    That curse will follow them all their lives unless they either die or find a way to cure their particular affliction of the evening.
    How it will start:

    The RP will start when the children discover their curse on the night of Halloween, their trick or treating cut short in a gruesome end by themselves transforming into nightmarish monsters and destroying their small town and it's inhabitant.

    How they got cursed:

    They were all up past midnight in a slumber party the night previous, preparing for the next night festivities in a giddy bustle of restless energy at the tough of all the trouble and candy they could get away with in their trick or treating. They planned and planned until the Witching hour began and the Sandman "bestowed" them with his dreadful curse after putting them to sleep.

    Who will be their enemies?:

    The government will hear of the catastrophe and will send agents to study the strange events, monster hunters will also try to slay the monsters at night. The worse of their enemies will be themselves, however.

    What will be their goal?:

    The children will try to survive, stay free and find a cure to their affliction.

    The agent will try to capture them, the hunters to kill them.

  2. #2
    The Sandman will transport them twice every night to his realm, where their nightmare will be imprinted in their flesh, transforming them into fear itself.

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