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American Magic

The American Open School for Young Wizards and Witches recently created a Study Abroad program for its 6th year teens. At every year from now, forty randomly chosen students (divided equally between genders and factions) would have the privilege of studying abroad. In exchange, forty students from other Wizardry and Witchcrafting schools from all over the world would be warmly received at AOSY to occuppy their vacant spots. The program lasts for a full year, with special English language classes for non-English speaking students, as w......

Tags: alternative harry potter, fantasy, gay, magic

Character Approval: Yes

Player Level: Advanced

New Players: Open

Creator: ray murata

Created: 12-28-2011, 02:29 PM

 

Overview
Characters
Game World
Game Log
Recent Posts
Journals
OOC

Overview

Introduction

The American Open School for Young Wizards and Witches 

Location: Philadelphia, Pennsylvania.

Students: AOSY students range from 11 to 17 years old, as it is world wide. The engagement letter is sent by Owl Post to every young wizard at their 11 birthday.

Academic term: The School year is similar to any other American school, beginning in the 1st of August, with two weeks of recess during end-year Holidays, and ending on June 1st.

Arriving: Now a day, the easiest way to arrive at AOSY is by using the air transportation provided by the School. Each student is oriented to meet the Guides at Platform 18 at Philadelphia's Airport. For an ordinary muggle, Platform 18 is always locked due to inadequate condition, although any Wizard knows it is only a matter of walking through it. AOSY provides a large group of Weagles, the magical Eagle, which measures up to twenty feet and, equipped accordingly, can transport ten people at a time, plus the flier.

Factions: Every student is divided in the School by their families' political background. Loyalists and Patriots are the traditional parties and although a certain sportive dispute is encouraged, the School does not tolerate aggression, disrespect, or bullying. Students are advised of the party they belong on their Engagement Letter.

Grounds: The School Hall, classrooms, study rooms, medical wing, library, faction meet points (specific, hidden rooms at the main building that can only be found by members of specific faction), gardens, and all other lands not otherwise stated are to be fully enjoyed by students. The main Kitchen is of exclusive access of House Elves, and the Professor's building is not to be entered unauthorized either.

Dormitories: The girls dormitories are located at the East wing, while the boys' dormitories are at the South. No trespassing of the opposite gender after curfew hour is allowed. At every dormitory there are two kitchens (one for each faction) and three living rooms (a big, common hall and two smaller living rooms for each faction). Every bedroom has two beds, and roommates are paired within factions. A Loyalist will not "bunk" with a Patriot, although pairs of different parties can neighbor on the same floor.

 

Library: The Library stays open all day and night, encouraging even the night owls. There is books forbidden for students under certain ages, with "no-trespass" spells in the aisles to avoid sneakers.

School figures: Many Ghosts and other strange creatures inhabit the School buildings and its gardens. Students are advised to be aware of their presence but avoid being too friendly towards them.


Rules

  • It is imperative that players have fun;
  • Literacy is essential. By that, it is requested from you:
> To be able to write any length of post (preferably keeping the average length, in comparison to other players) with excelling grammar, although we are all humans and occasional mistakes are perfectly understandable;
> To be able to create interesting, multidimensional characters with unique personalities and believable backgrounds;
> To be capable of coherently developing your characters throughout the game. Dynamic characters are preferred over static;
> To be capable of adding to the plot, creating plot twists and moving the game forward with interesting and unique situations;
> To understand and avoid God-mode and Power-play at all costs.
  • Understand characters minimum requirements (find below) before applying;
  • Read and understand the whole scenario. Suggest more places, history background, NPC's, as you will;
  • Use the OOC wildly';
  • Posting frequently is appreciated, especially if your character is in the middle of interaction.



Posting Permissions

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