At the start of the role-play, there will be
twenty-five playable characters. More characters will be added to the roster periodically.
All characters will be assigned
a nonnegotiable stat-table and
an ability category. There will be three ability categories:
Vividus,
Animus, and
Meditor. The labels only outline the limits of the categories, but does not assign an actual, concrete skill.
The game will use a rudimentary dice-system to determine
all of its fighting sequences. The system will be similar to
this, but will be expanded to account for character stats.
In addition to a battle-stytem, the role-play will have an active leveling-system. After every battle and episode, characters, that are not dead, will be rewarded with EXP. There are only a total of twelve levels.
Characters can and will die. When a character dies, the killer (or killers) can loot the body for weapons and/or special items.
The game has a chatroom. The chatroom is accessible by all of the characters. The progression of the chatroom can (and will) have a real affect on the storyline. Players are advised to use the chatroom as frequently as possible. However, there is a caveat: Characters cannot access the chatroom unless they are at a computer or on their cellphones.
Players can greatly influence the story without ever having to plot (the burden of movement is placed more heavily on me). The story is driven by global missions and private missions. However, players are highly encouraged to work together to create events or situations.
Profiles will look like
this. And applications will look like
this.
The game has a slightly futuristic setting.
The game is slated to be an
intermediate to advance role-play. For a reference, please look
here.